9#include <aws/core/client/AWSError.h>
10#include <aws/core/client/AsyncCallerContext.h>
11#include <aws/core/client/GenericClientConfiguration.h>
12#include <aws/core/http/HttpTypes.h>
13#include <aws/core/utils/memory/stl/AWSString.h>
14#include <aws/gamelift/GameLiftEndpointProvider.h>
15#include <aws/gamelift/GameLiftErrors.h>
22#include <aws/core/NoResult.h>
23#include <aws/gamelift/model/AcceptMatchResult.h>
24#include <aws/gamelift/model/ClaimGameServerResult.h>
25#include <aws/gamelift/model/CreateAliasResult.h>
26#include <aws/gamelift/model/CreateBuildRequest.h>
27#include <aws/gamelift/model/CreateBuildResult.h>
28#include <aws/gamelift/model/CreateContainerFleetResult.h>
29#include <aws/gamelift/model/CreateContainerGroupDefinitionResult.h>
30#include <aws/gamelift/model/CreateFleetLocationsResult.h>
31#include <aws/gamelift/model/CreateFleetResult.h>
32#include <aws/gamelift/model/CreateGameServerGroupResult.h>
33#include <aws/gamelift/model/CreateGameSessionQueueResult.h>
34#include <aws/gamelift/model/CreateGameSessionResult.h>
35#include <aws/gamelift/model/CreateLocationResult.h>
36#include <aws/gamelift/model/CreateMatchmakingConfigurationResult.h>
37#include <aws/gamelift/model/CreateMatchmakingRuleSetResult.h>
38#include <aws/gamelift/model/CreatePlayerSessionResult.h>
39#include <aws/gamelift/model/CreatePlayerSessionsResult.h>
40#include <aws/gamelift/model/CreateScriptRequest.h>
41#include <aws/gamelift/model/CreateScriptResult.h>
42#include <aws/gamelift/model/CreateVpcPeeringAuthorizationResult.h>
43#include <aws/gamelift/model/CreateVpcPeeringConnectionResult.h>
44#include <aws/gamelift/model/DeleteContainerFleetResult.h>
45#include <aws/gamelift/model/DeleteContainerGroupDefinitionResult.h>
46#include <aws/gamelift/model/DeleteFleetLocationsResult.h>
47#include <aws/gamelift/model/DeleteGameServerGroupResult.h>
48#include <aws/gamelift/model/DeleteGameSessionQueueResult.h>
49#include <aws/gamelift/model/DeleteLocationResult.h>
50#include <aws/gamelift/model/DeleteMatchmakingConfigurationResult.h>
51#include <aws/gamelift/model/DeleteMatchmakingRuleSetResult.h>
52#include <aws/gamelift/model/DeleteVpcPeeringAuthorizationResult.h>
53#include <aws/gamelift/model/DeleteVpcPeeringConnectionResult.h>
54#include <aws/gamelift/model/DeregisterComputeResult.h>
55#include <aws/gamelift/model/DescribeAliasResult.h>
56#include <aws/gamelift/model/DescribeBuildResult.h>
57#include <aws/gamelift/model/DescribeComputeResult.h>
58#include <aws/gamelift/model/DescribeContainerFleetResult.h>
59#include <aws/gamelift/model/DescribeContainerGroupDefinitionResult.h>
60#include <aws/gamelift/model/DescribeEC2InstanceLimitsRequest.h>
61#include <aws/gamelift/model/DescribeEC2InstanceLimitsResult.h>
62#include <aws/gamelift/model/DescribeFleetAttributesRequest.h>
63#include <aws/gamelift/model/DescribeFleetAttributesResult.h>
64#include <aws/gamelift/model/DescribeFleetCapacityRequest.h>
65#include <aws/gamelift/model/DescribeFleetCapacityResult.h>
66#include <aws/gamelift/model/DescribeFleetDeploymentResult.h>
67#include <aws/gamelift/model/DescribeFleetEventsResult.h>
68#include <aws/gamelift/model/DescribeFleetLocationAttributesResult.h>
69#include <aws/gamelift/model/DescribeFleetLocationCapacityResult.h>
70#include <aws/gamelift/model/DescribeFleetLocationUtilizationResult.h>
71#include <aws/gamelift/model/DescribeFleetPortSettingsResult.h>
72#include <aws/gamelift/model/DescribeFleetUtilizationRequest.h>
73#include <aws/gamelift/model/DescribeFleetUtilizationResult.h>
74#include <aws/gamelift/model/DescribeGameServerGroupResult.h>
75#include <aws/gamelift/model/DescribeGameServerInstancesResult.h>
76#include <aws/gamelift/model/DescribeGameServerResult.h>
77#include <aws/gamelift/model/DescribeGameSessionDetailsRequest.h>
78#include <aws/gamelift/model/DescribeGameSessionDetailsResult.h>
79#include <aws/gamelift/model/DescribeGameSessionPlacementResult.h>
80#include <aws/gamelift/model/DescribeGameSessionQueuesRequest.h>
81#include <aws/gamelift/model/DescribeGameSessionQueuesResult.h>
82#include <aws/gamelift/model/DescribeGameSessionsRequest.h>
83#include <aws/gamelift/model/DescribeGameSessionsResult.h>
84#include <aws/gamelift/model/DescribeInstancesResult.h>
85#include <aws/gamelift/model/DescribeMatchmakingConfigurationsRequest.h>
86#include <aws/gamelift/model/DescribeMatchmakingConfigurationsResult.h>
87#include <aws/gamelift/model/DescribeMatchmakingResult.h>
88#include <aws/gamelift/model/DescribeMatchmakingRuleSetsRequest.h>
89#include <aws/gamelift/model/DescribeMatchmakingRuleSetsResult.h>
90#include <aws/gamelift/model/DescribePlayerSessionsRequest.h>
91#include <aws/gamelift/model/DescribePlayerSessionsResult.h>
92#include <aws/gamelift/model/DescribeRuntimeConfigurationResult.h>
93#include <aws/gamelift/model/DescribeScalingPoliciesResult.h>
94#include <aws/gamelift/model/DescribeScriptResult.h>
95#include <aws/gamelift/model/DescribeVpcPeeringAuthorizationsRequest.h>
96#include <aws/gamelift/model/DescribeVpcPeeringAuthorizationsResult.h>
97#include <aws/gamelift/model/DescribeVpcPeeringConnectionsRequest.h>
98#include <aws/gamelift/model/DescribeVpcPeeringConnectionsResult.h>
99#include <aws/gamelift/model/GetComputeAccessResult.h>
100#include <aws/gamelift/model/GetComputeAuthTokenResult.h>
101#include <aws/gamelift/model/GetGameSessionLogUrlResult.h>
102#include <aws/gamelift/model/GetInstanceAccessResult.h>
103#include <aws/gamelift/model/ListAliasesRequest.h>
104#include <aws/gamelift/model/ListAliasesResult.h>
105#include <aws/gamelift/model/ListBuildsRequest.h>
106#include <aws/gamelift/model/ListBuildsResult.h>
107#include <aws/gamelift/model/ListComputeResult.h>
108#include <aws/gamelift/model/ListContainerFleetsRequest.h>
109#include <aws/gamelift/model/ListContainerFleetsResult.h>
110#include <aws/gamelift/model/ListContainerGroupDefinitionVersionsResult.h>
111#include <aws/gamelift/model/ListContainerGroupDefinitionsRequest.h>
112#include <aws/gamelift/model/ListContainerGroupDefinitionsResult.h>
113#include <aws/gamelift/model/ListFleetDeploymentsRequest.h>
114#include <aws/gamelift/model/ListFleetDeploymentsResult.h>
115#include <aws/gamelift/model/ListFleetsRequest.h>
116#include <aws/gamelift/model/ListFleetsResult.h>
117#include <aws/gamelift/model/ListGameServerGroupsRequest.h>
118#include <aws/gamelift/model/ListGameServerGroupsResult.h>
119#include <aws/gamelift/model/ListGameServersResult.h>
120#include <aws/gamelift/model/ListLocationsRequest.h>
121#include <aws/gamelift/model/ListLocationsResult.h>
122#include <aws/gamelift/model/ListScriptsRequest.h>
123#include <aws/gamelift/model/ListScriptsResult.h>
124#include <aws/gamelift/model/ListTagsForResourceResult.h>
125#include <aws/gamelift/model/PutScalingPolicyResult.h>
126#include <aws/gamelift/model/RegisterComputeResult.h>
127#include <aws/gamelift/model/RegisterGameServerResult.h>
128#include <aws/gamelift/model/RequestUploadCredentialsResult.h>
129#include <aws/gamelift/model/ResolveAliasResult.h>
130#include <aws/gamelift/model/ResumeGameServerGroupResult.h>
131#include <aws/gamelift/model/SearchGameSessionsRequest.h>
132#include <aws/gamelift/model/SearchGameSessionsResult.h>
133#include <aws/gamelift/model/StartFleetActionsResult.h>
134#include <aws/gamelift/model/StartGameSessionPlacementResult.h>
135#include <aws/gamelift/model/StartMatchBackfillResult.h>
136#include <aws/gamelift/model/StartMatchmakingResult.h>
137#include <aws/gamelift/model/StopFleetActionsResult.h>
138#include <aws/gamelift/model/StopGameSessionPlacementResult.h>
139#include <aws/gamelift/model/StopMatchmakingResult.h>
140#include <aws/gamelift/model/SuspendGameServerGroupResult.h>
141#include <aws/gamelift/model/TagResourceResult.h>
142#include <aws/gamelift/model/TerminateGameSessionResult.h>
143#include <aws/gamelift/model/UntagResourceResult.h>
144#include <aws/gamelift/model/UpdateAliasResult.h>
145#include <aws/gamelift/model/UpdateBuildResult.h>
146#include <aws/gamelift/model/UpdateContainerFleetResult.h>
147#include <aws/gamelift/model/UpdateContainerGroupDefinitionResult.h>
148#include <aws/gamelift/model/UpdateFleetAttributesResult.h>
149#include <aws/gamelift/model/UpdateFleetCapacityResult.h>
150#include <aws/gamelift/model/UpdateFleetPortSettingsResult.h>
151#include <aws/gamelift/model/UpdateGameServerGroupResult.h>
152#include <aws/gamelift/model/UpdateGameServerResult.h>
153#include <aws/gamelift/model/UpdateGameSessionQueueResult.h>
154#include <aws/gamelift/model/UpdateGameSessionResult.h>
155#include <aws/gamelift/model/UpdateMatchmakingConfigurationResult.h>
156#include <aws/gamelift/model/UpdateRuntimeConfigurationResult.h>
157#include <aws/gamelift/model/UpdateScriptResult.h>
158#include <aws/gamelift/model/ValidateMatchmakingRuleSetResult.h>
164class HttpClientFactory;
168template <
typename R,
typename E>
178class AWSCredentialsProvider;
275class ListScriptsRequest;
559 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
562 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
565 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
568 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
571 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
575 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
578 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
581 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
584 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
587 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
590 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
593 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
597 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
603 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
606 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
609 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
613 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
619 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
622 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
625 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
629 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
632 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
635 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
638 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
641 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
644 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
648 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
654 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
657 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
661 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
667 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
670 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
673 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
676 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
679 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
682 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
686 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
695 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
701 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
705 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
709 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
713 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
722 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
735 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
741 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
744 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
747 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
751 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
757 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
761 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
767 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
771 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
775 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
778 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
781 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
784 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
787 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
790 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
793 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
796 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
799 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
803 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
807 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
810 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
813 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
816 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
819 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
822 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
825 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
828 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
831 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
834 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
837 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
843 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
846 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
849 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
852 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
858 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
861 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
864 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
870 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
873 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
876 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
879 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
882 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
885 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
888 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
891 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
895 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
898 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
901 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
907 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
910 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
913 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
916 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
920 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
926 const std::shared_ptr<const Aws::Client::AsyncCallerContext>&)>
EndpointProviderBase< GameLiftClientConfiguration, GameLiftBuiltInParameters, GameLiftClientContextParameters > GameLiftEndpointProviderBase
std::future< DeleteVpcPeeringConnectionOutcome > DeleteVpcPeeringConnectionOutcomeCallable
std::future< DescribeScalingPoliciesOutcome > DescribeScalingPoliciesOutcomeCallable
std::future< DeleteBuildOutcome > DeleteBuildOutcomeCallable
std::future< RegisterComputeOutcome > RegisterComputeOutcomeCallable
std::future< DescribeGameSessionPlacementOutcome > DescribeGameSessionPlacementOutcomeCallable
std::future< ListContainerFleetsOutcome > ListContainerFleetsOutcomeCallable
Aws::Utils::Outcome< DescribeFleetPortSettingsResult, GameLiftError > DescribeFleetPortSettingsOutcome
Aws::Utils::Outcome< DescribeMatchmakingRuleSetsResult, GameLiftError > DescribeMatchmakingRuleSetsOutcome
std::future< CreateContainerFleetOutcome > CreateContainerFleetOutcomeCallable
Aws::Utils::Outcome< CreateScriptResult, GameLiftError > CreateScriptOutcome
std::future< DeleteFleetLocationsOutcome > DeleteFleetLocationsOutcomeCallable
Aws::Utils::Outcome< ListScriptsResult, GameLiftError > ListScriptsOutcome
std::future< DescribeFleetEventsOutcome > DescribeFleetEventsOutcomeCallable
std::future< DescribeVpcPeeringAuthorizationsOutcome > DescribeVpcPeeringAuthorizationsOutcomeCallable
Aws::Utils::Outcome< DescribeFleetCapacityResult, GameLiftError > DescribeFleetCapacityOutcome
std::future< ListGameServerGroupsOutcome > ListGameServerGroupsOutcomeCallable
Aws::Utils::Outcome< DescribeContainerGroupDefinitionResult, GameLiftError > DescribeContainerGroupDefinitionOutcome
Aws::Utils::Outcome< DeleteFleetLocationsResult, GameLiftError > DeleteFleetLocationsOutcome
std::future< ListFleetsOutcome > ListFleetsOutcomeCallable
Aws::Utils::Outcome< DescribeMatchmakingConfigurationsResult, GameLiftError > DescribeMatchmakingConfigurationsOutcome
Aws::Utils::Outcome< DescribeGameServerGroupResult, GameLiftError > DescribeGameServerGroupOutcome
Aws::Utils::Outcome< DescribeFleetEventsResult, GameLiftError > DescribeFleetEventsOutcome
Aws::Utils::Outcome< ValidateMatchmakingRuleSetResult, GameLiftError > ValidateMatchmakingRuleSetOutcome
std::future< ListGameServersOutcome > ListGameServersOutcomeCallable
std::future< DescribeFleetUtilizationOutcome > DescribeFleetUtilizationOutcomeCallable
std::future< CreateVpcPeeringConnectionOutcome > CreateVpcPeeringConnectionOutcomeCallable
Aws::Utils::Outcome< ListTagsForResourceResult, GameLiftError > ListTagsForResourceOutcome
Aws::Utils::Outcome< DescribeGameSessionQueuesResult, GameLiftError > DescribeGameSessionQueuesOutcome
Aws::Utils::Outcome< DeleteMatchmakingRuleSetResult, GameLiftError > DeleteMatchmakingRuleSetOutcome
Aws::Utils::Outcome< RegisterGameServerResult, GameLiftError > RegisterGameServerOutcome
Aws::Utils::Outcome< ListBuildsResult, GameLiftError > ListBuildsOutcome
Aws::Utils::Outcome< UpdateFleetAttributesResult, GameLiftError > UpdateFleetAttributesOutcome
std::future< UpdateFleetPortSettingsOutcome > UpdateFleetPortSettingsOutcomeCallable
Aws::Utils::Outcome< ListContainerGroupDefinitionsResult, GameLiftError > ListContainerGroupDefinitionsOutcome
Aws::Utils::Outcome< UpdateBuildResult, GameLiftError > UpdateBuildOutcome
Aws::Utils::Outcome< ListFleetsResult, GameLiftError > ListFleetsOutcome
Aws::Utils::Outcome< UpdateGameSessionResult, GameLiftError > UpdateGameSessionOutcome
Aws::Utils::Outcome< TerminateGameSessionResult, GameLiftError > TerminateGameSessionOutcome
Aws::Utils::Outcome< CreateGameSessionResult, GameLiftError > CreateGameSessionOutcome
std::future< UpdateFleetCapacityOutcome > UpdateFleetCapacityOutcomeCallable
std::future< DescribeGameSessionsOutcome > DescribeGameSessionsOutcomeCallable
std::future< StartFleetActionsOutcome > StartFleetActionsOutcomeCallable
std::future< DeleteMatchmakingRuleSetOutcome > DeleteMatchmakingRuleSetOutcomeCallable
Aws::Utils::Outcome< ResumeGameServerGroupResult, GameLiftError > ResumeGameServerGroupOutcome
std::future< ClaimGameServerOutcome > ClaimGameServerOutcomeCallable
std::future< DeleteContainerFleetOutcome > DeleteContainerFleetOutcomeCallable
Aws::Utils::Outcome< UpdateContainerGroupDefinitionResult, GameLiftError > UpdateContainerGroupDefinitionOutcome
Aws::Utils::Outcome< ListAliasesResult, GameLiftError > ListAliasesOutcome
Aws::Utils::Outcome< UpdateFleetCapacityResult, GameLiftError > UpdateFleetCapacityOutcome
std::future< DeleteGameSessionQueueOutcome > DeleteGameSessionQueueOutcomeCallable
Aws::Utils::Outcome< DeleteVpcPeeringAuthorizationResult, GameLiftError > DeleteVpcPeeringAuthorizationOutcome
std::future< DescribeAliasOutcome > DescribeAliasOutcomeCallable
Aws::Utils::Outcome< UpdateAliasResult, GameLiftError > UpdateAliasOutcome
Aws::Utils::Outcome< AcceptMatchResult, GameLiftError > AcceptMatchOutcome
std::future< CreateGameSessionOutcome > CreateGameSessionOutcomeCallable
std::future< GetComputeAuthTokenOutcome > GetComputeAuthTokenOutcomeCallable
Aws::Utils::Outcome< Aws::NoResult, GameLiftError > DeleteScalingPolicyOutcome
Aws::Utils::Outcome< StopMatchmakingResult, GameLiftError > StopMatchmakingOutcome
std::future< ListContainerGroupDefinitionVersionsOutcome > ListContainerGroupDefinitionVersionsOutcomeCallable
std::future< DescribeMatchmakingConfigurationsOutcome > DescribeMatchmakingConfigurationsOutcomeCallable
std::future< DescribeBuildOutcome > DescribeBuildOutcomeCallable
std::future< DeleteLocationOutcome > DeleteLocationOutcomeCallable
Aws::Utils::Outcome< UpdateRuntimeConfigurationResult, GameLiftError > UpdateRuntimeConfigurationOutcome
std::future< ListFleetDeploymentsOutcome > ListFleetDeploymentsOutcomeCallable
std::future< UpdateBuildOutcome > UpdateBuildOutcomeCallable
std::future< DeregisterGameServerOutcome > DeregisterGameServerOutcomeCallable
std::future< DeleteVpcPeeringAuthorizationOutcome > DeleteVpcPeeringAuthorizationOutcomeCallable
std::future< UpdateAliasOutcome > UpdateAliasOutcomeCallable
Aws::Utils::Outcome< PutScalingPolicyResult, GameLiftError > PutScalingPolicyOutcome
std::future< GetInstanceAccessOutcome > GetInstanceAccessOutcomeCallable
Aws::Utils::Outcome< DescribeGameSessionsResult, GameLiftError > DescribeGameSessionsOutcome
Aws::Utils::Outcome< UpdateMatchmakingConfigurationResult, GameLiftError > UpdateMatchmakingConfigurationOutcome
std::future< ResolveAliasOutcome > ResolveAliasOutcomeCallable
Aws::Utils::Outcome< Aws::NoResult, GameLiftError > DeleteBuildOutcome
Aws::Utils::Outcome< UpdateGameSessionQueueResult, GameLiftError > UpdateGameSessionQueueOutcome
std::future< UpdateGameServerGroupOutcome > UpdateGameServerGroupOutcomeCallable
std::future< DescribeGameServerInstancesOutcome > DescribeGameServerInstancesOutcomeCallable
Aws::Utils::Outcome< UntagResourceResult, GameLiftError > UntagResourceOutcome
Aws::Utils::Outcome< CreateLocationResult, GameLiftError > CreateLocationOutcome
Aws::Utils::Outcome< DeleteVpcPeeringConnectionResult, GameLiftError > DeleteVpcPeeringConnectionOutcome
std::future< ValidateMatchmakingRuleSetOutcome > ValidateMatchmakingRuleSetOutcomeCallable
std::future< TerminateGameSessionOutcome > TerminateGameSessionOutcomeCallable
Aws::Utils::Outcome< DescribeScriptResult, GameLiftError > DescribeScriptOutcome
Aws::Utils::Outcome< DeleteGameServerGroupResult, GameLiftError > DeleteGameServerGroupOutcome
std::future< ResumeGameServerGroupOutcome > ResumeGameServerGroupOutcomeCallable
std::future< DescribeFleetCapacityOutcome > DescribeFleetCapacityOutcomeCallable
Aws::Utils::Outcome< ListContainerFleetsResult, GameLiftError > ListContainerFleetsOutcome
Aws::Utils::Outcome< CreatePlayerSessionsResult, GameLiftError > CreatePlayerSessionsOutcome
Aws::Utils::Outcome< DeleteContainerFleetResult, GameLiftError > DeleteContainerFleetOutcome
Aws::Utils::Outcome< UpdateScriptResult, GameLiftError > UpdateScriptOutcome
Aws::Utils::Outcome< GetComputeAccessResult, GameLiftError > GetComputeAccessOutcome
std::future< CreatePlayerSessionsOutcome > CreatePlayerSessionsOutcomeCallable
Aws::Utils::Outcome< DeleteMatchmakingConfigurationResult, GameLiftError > DeleteMatchmakingConfigurationOutcome
Aws::Utils::Outcome< UpdateGameServerResult, GameLiftError > UpdateGameServerOutcome
std::future< CreateMatchmakingConfigurationOutcome > CreateMatchmakingConfigurationOutcomeCallable
std::future< StartMatchmakingOutcome > StartMatchmakingOutcomeCallable
Aws::Utils::Outcome< DescribeGameServerInstancesResult, GameLiftError > DescribeGameServerInstancesOutcome
std::future< CreateFleetLocationsOutcome > CreateFleetLocationsOutcomeCallable
Aws::Utils::Outcome< CreateVpcPeeringConnectionResult, GameLiftError > CreateVpcPeeringConnectionOutcome
Aws::Utils::Outcome< DescribeFleetLocationAttributesResult, GameLiftError > DescribeFleetLocationAttributesOutcome
std::future< UpdateMatchmakingConfigurationOutcome > UpdateMatchmakingConfigurationOutcomeCallable
std::future< DescribeFleetLocationCapacityOutcome > DescribeFleetLocationCapacityOutcomeCallable
std::future< ListBuildsOutcome > ListBuildsOutcomeCallable
Aws::Utils::Outcome< DescribeContainerFleetResult, GameLiftError > DescribeContainerFleetOutcome
std::future< DescribeEC2InstanceLimitsOutcome > DescribeEC2InstanceLimitsOutcomeCallable
std::future< TagResourceOutcome > TagResourceOutcomeCallable
Aws::Utils::Outcome< DescribeGameSessionPlacementResult, GameLiftError > DescribeGameSessionPlacementOutcome
std::future< DescribeRuntimeConfigurationOutcome > DescribeRuntimeConfigurationOutcomeCallable
std::future< DescribeFleetLocationUtilizationOutcome > DescribeFleetLocationUtilizationOutcomeCallable
std::future< RequestUploadCredentialsOutcome > RequestUploadCredentialsOutcomeCallable
Aws::Utils::Outcome< DescribePlayerSessionsResult, GameLiftError > DescribePlayerSessionsOutcome
std::future< UpdateGameServerOutcome > UpdateGameServerOutcomeCallable
Aws::Utils::Outcome< ClaimGameServerResult, GameLiftError > ClaimGameServerOutcome
std::future< RegisterGameServerOutcome > RegisterGameServerOutcomeCallable
std::future< UpdateScriptOutcome > UpdateScriptOutcomeCallable
Aws::Utils::Outcome< CreateMatchmakingRuleSetResult, GameLiftError > CreateMatchmakingRuleSetOutcome
std::future< CreateFleetOutcome > CreateFleetOutcomeCallable
Aws::Utils::Outcome< DescribeComputeResult, GameLiftError > DescribeComputeOutcome
Aws::Utils::Outcome< CreateBuildResult, GameLiftError > CreateBuildOutcome
Aws::Utils::Outcome< StartGameSessionPlacementResult, GameLiftError > StartGameSessionPlacementOutcome
std::future< DescribeScriptOutcome > DescribeScriptOutcomeCallable
Aws::Utils::Outcome< DescribeFleetDeploymentResult, GameLiftError > DescribeFleetDeploymentOutcome
Aws::Utils::Outcome< DescribeFleetUtilizationResult, GameLiftError > DescribeFleetUtilizationOutcome
std::future< StopFleetActionsOutcome > StopFleetActionsOutcomeCallable
Aws::Utils::Outcome< TagResourceResult, GameLiftError > TagResourceOutcome
Aws::Utils::Outcome< Aws::NoResult, GameLiftError > DeleteFleetOutcome
std::future< DescribeGameSessionQueuesOutcome > DescribeGameSessionQueuesOutcomeCallable
std::future< DescribeMatchmakingOutcome > DescribeMatchmakingOutcomeCallable
Aws::Utils::Outcome< UpdateGameServerGroupResult, GameLiftError > UpdateGameServerGroupOutcome
Aws::Utils::Outcome< CreateFleetResult, GameLiftError > CreateFleetOutcome
std::future< UpdateFleetAttributesOutcome > UpdateFleetAttributesOutcomeCallable
std::future< CreateMatchmakingRuleSetOutcome > CreateMatchmakingRuleSetOutcomeCallable
std::future< DeleteGameServerGroupOutcome > DeleteGameServerGroupOutcomeCallable
Aws::Utils::Outcome< DescribeFleetLocationUtilizationResult, GameLiftError > DescribeFleetLocationUtilizationOutcome
std::future< DescribeFleetLocationAttributesOutcome > DescribeFleetLocationAttributesOutcomeCallable
std::future< PutScalingPolicyOutcome > PutScalingPolicyOutcomeCallable
std::future< CreateAliasOutcome > CreateAliasOutcomeCallable
std::future< UpdateRuntimeConfigurationOutcome > UpdateRuntimeConfigurationOutcomeCallable
std::future< CreateScriptOutcome > CreateScriptOutcomeCallable
Aws::Utils::Outcome< StartFleetActionsResult, GameLiftError > StartFleetActionsOutcome
std::future< DeleteScriptOutcome > DeleteScriptOutcomeCallable
Aws::Utils::Outcome< Aws::NoResult, GameLiftError > DeleteAliasOutcome
std::future< UntagResourceOutcome > UntagResourceOutcomeCallable
Aws::Utils::Outcome< CreatePlayerSessionResult, GameLiftError > CreatePlayerSessionOutcome
Aws::Utils::Outcome< CreateFleetLocationsResult, GameLiftError > CreateFleetLocationsOutcome
Aws::Utils::Outcome< GetGameSessionLogUrlResult, GameLiftError > GetGameSessionLogUrlOutcome
Aws::Utils::Outcome< DescribeInstancesResult, GameLiftError > DescribeInstancesOutcome
std::future< ListTagsForResourceOutcome > ListTagsForResourceOutcomeCallable
std::future< UpdateGameSessionQueueOutcome > UpdateGameSessionQueueOutcomeCallable
Aws::Utils::Outcome< RegisterComputeResult, GameLiftError > RegisterComputeOutcome
std::future< StopGameSessionPlacementOutcome > StopGameSessionPlacementOutcomeCallable
Aws::Utils::Outcome< DescribeFleetLocationCapacityResult, GameLiftError > DescribeFleetLocationCapacityOutcome
Aws::Utils::Outcome< DescribeVpcPeeringAuthorizationsResult, GameLiftError > DescribeVpcPeeringAuthorizationsOutcome
Aws::Utils::Outcome< StartMatchmakingResult, GameLiftError > StartMatchmakingOutcome
Aws::Utils::Outcome< DescribeFleetAttributesResult, GameLiftError > DescribeFleetAttributesOutcome
std::future< CreateGameSessionQueueOutcome > CreateGameSessionQueueOutcomeCallable
Aws::Utils::Outcome< StartMatchBackfillResult, GameLiftError > StartMatchBackfillOutcome
Aws::Utils::Outcome< ListComputeResult, GameLiftError > ListComputeOutcome
std::future< DescribeComputeOutcome > DescribeComputeOutcomeCallable
Aws::Utils::Outcome< ListGameServerGroupsResult, GameLiftError > ListGameServerGroupsOutcome
Aws::Utils::Outcome< CreateMatchmakingConfigurationResult, GameLiftError > CreateMatchmakingConfigurationOutcome
std::future< StopMatchmakingOutcome > StopMatchmakingOutcomeCallable
std::future< DescribeGameSessionDetailsOutcome > DescribeGameSessionDetailsOutcomeCallable
std::future< ListLocationsOutcome > ListLocationsOutcomeCallable
std::future< DeleteMatchmakingConfigurationOutcome > DeleteMatchmakingConfigurationOutcomeCallable
std::future< SuspendGameServerGroupOutcome > SuspendGameServerGroupOutcomeCallable
Aws::Utils::Outcome< DescribeEC2InstanceLimitsResult, GameLiftError > DescribeEC2InstanceLimitsOutcome
std::future< UpdateContainerGroupDefinitionOutcome > UpdateContainerGroupDefinitionOutcomeCallable
std::future< DescribeContainerGroupDefinitionOutcome > DescribeContainerGroupDefinitionOutcomeCallable
std::future< DescribeFleetPortSettingsOutcome > DescribeFleetPortSettingsOutcomeCallable
Aws::Utils::Outcome< UpdateFleetPortSettingsResult, GameLiftError > UpdateFleetPortSettingsOutcome
Aws::Utils::Outcome< CreateVpcPeeringAuthorizationResult, GameLiftError > CreateVpcPeeringAuthorizationOutcome
Aws::Utils::Outcome< CreateGameServerGroupResult, GameLiftError > CreateGameServerGroupOutcome
Aws::Utils::Outcome< DescribeGameSessionDetailsResult, GameLiftError > DescribeGameSessionDetailsOutcome
std::future< CreateContainerGroupDefinitionOutcome > CreateContainerGroupDefinitionOutcomeCallable
std::future< CreatePlayerSessionOutcome > CreatePlayerSessionOutcomeCallable
std::future< DescribeMatchmakingRuleSetsOutcome > DescribeMatchmakingRuleSetsOutcomeCallable
Aws::Utils::Outcome< DescribeGameServerResult, GameLiftError > DescribeGameServerOutcome
std::future< DeregisterComputeOutcome > DeregisterComputeOutcomeCallable
Aws::Utils::Outcome< DescribeRuntimeConfigurationResult, GameLiftError > DescribeRuntimeConfigurationOutcome
Aws::Utils::Outcome< DeregisterComputeResult, GameLiftError > DeregisterComputeOutcome
std::future< CreateBuildOutcome > CreateBuildOutcomeCallable
Aws::Utils::Outcome< DescribeAliasResult, GameLiftError > DescribeAliasOutcome
std::future< DeleteContainerGroupDefinitionOutcome > DeleteContainerGroupDefinitionOutcomeCallable
std::future< DescribeVpcPeeringConnectionsOutcome > DescribeVpcPeeringConnectionsOutcomeCallable
std::future< ListScriptsOutcome > ListScriptsOutcomeCallable
std::future< ListAliasesOutcome > ListAliasesOutcomeCallable
Aws::Utils::Outcome< DeleteLocationResult, GameLiftError > DeleteLocationOutcome
std::future< DescribeFleetDeploymentOutcome > DescribeFleetDeploymentOutcomeCallable
Aws::Utils::Outcome< ListLocationsResult, GameLiftError > ListLocationsOutcome
Aws::Utils::Outcome< GetComputeAuthTokenResult, GameLiftError > GetComputeAuthTokenOutcome
std::future< SearchGameSessionsOutcome > SearchGameSessionsOutcomeCallable
Aws::Utils::Outcome< UpdateContainerFleetResult, GameLiftError > UpdateContainerFleetOutcome
Aws::Utils::Outcome< DeleteGameSessionQueueResult, GameLiftError > DeleteGameSessionQueueOutcome
Aws::Utils::Outcome< DeleteContainerGroupDefinitionResult, GameLiftError > DeleteContainerGroupDefinitionOutcome
Aws::Utils::Outcome< CreateAliasResult, GameLiftError > CreateAliasOutcome
std::future< StartMatchBackfillOutcome > StartMatchBackfillOutcomeCallable
std::future< ListComputeOutcome > ListComputeOutcomeCallable
std::future< ListContainerGroupDefinitionsOutcome > ListContainerGroupDefinitionsOutcomeCallable
Aws::Utils::Outcome< CreateContainerFleetResult, GameLiftError > CreateContainerFleetOutcome
Aws::Utils::Outcome< DescribeVpcPeeringConnectionsResult, GameLiftError > DescribeVpcPeeringConnectionsOutcome
Aws::Utils::Outcome< GetInstanceAccessResult, GameLiftError > GetInstanceAccessOutcome
Aws::Utils::Outcome< Aws::NoResult, GameLiftError > DeleteScriptOutcome
Aws::Utils::Outcome< RequestUploadCredentialsResult, GameLiftError > RequestUploadCredentialsOutcome
std::future< DescribeInstancesOutcome > DescribeInstancesOutcomeCallable
Aws::Utils::Outcome< SearchGameSessionsResult, GameLiftError > SearchGameSessionsOutcome
std::future< DescribeGameServerGroupOutcome > DescribeGameServerGroupOutcomeCallable
std::future< GetComputeAccessOutcome > GetComputeAccessOutcomeCallable
std::future< GetGameSessionLogUrlOutcome > GetGameSessionLogUrlOutcomeCallable
Aws::Utils::Outcome< ListFleetDeploymentsResult, GameLiftError > ListFleetDeploymentsOutcome
Aws::Utils::Outcome< CreateGameSessionQueueResult, GameLiftError > CreateGameSessionQueueOutcome
Aws::Utils::Outcome< ListGameServersResult, GameLiftError > ListGameServersOutcome
Aws::Utils::Outcome< CreateContainerGroupDefinitionResult, GameLiftError > CreateContainerGroupDefinitionOutcome
Aws::Utils::Outcome< StopGameSessionPlacementResult, GameLiftError > StopGameSessionPlacementOutcome
Aws::Utils::Outcome< Aws::NoResult, GameLiftError > DeregisterGameServerOutcome
std::future< DeleteScalingPolicyOutcome > DeleteScalingPolicyOutcomeCallable
std::future< CreateVpcPeeringAuthorizationOutcome > CreateVpcPeeringAuthorizationOutcomeCallable
std::future< StartGameSessionPlacementOutcome > StartGameSessionPlacementOutcomeCallable
Aws::Utils::Outcome< ResolveAliasResult, GameLiftError > ResolveAliasOutcome
std::future< DeleteFleetOutcome > DeleteFleetOutcomeCallable
Aws::Utils::Outcome< ListContainerGroupDefinitionVersionsResult, GameLiftError > ListContainerGroupDefinitionVersionsOutcome
std::future< DeleteAliasOutcome > DeleteAliasOutcomeCallable
std::future< DescribeFleetAttributesOutcome > DescribeFleetAttributesOutcomeCallable
std::future< UpdateGameSessionOutcome > UpdateGameSessionOutcomeCallable
Aws::Utils::Outcome< DescribeScalingPoliciesResult, GameLiftError > DescribeScalingPoliciesOutcome
Aws::Utils::Outcome< DescribeBuildResult, GameLiftError > DescribeBuildOutcome
std::future< CreateGameServerGroupOutcome > CreateGameServerGroupOutcomeCallable
std::future< AcceptMatchOutcome > AcceptMatchOutcomeCallable
std::future< DescribeGameServerOutcome > DescribeGameServerOutcomeCallable
Aws::Utils::Outcome< SuspendGameServerGroupResult, GameLiftError > SuspendGameServerGroupOutcome
std::future< UpdateContainerFleetOutcome > UpdateContainerFleetOutcomeCallable
std::future< CreateLocationOutcome > CreateLocationOutcomeCallable
std::future< DescribePlayerSessionsOutcome > DescribePlayerSessionsOutcomeCallable
Aws::Utils::Outcome< StopFleetActionsResult, GameLiftError > StopFleetActionsOutcome
Aws::Utils::Outcome< DescribeMatchmakingResult, GameLiftError > DescribeMatchmakingOutcome
std::future< DescribeContainerFleetOutcome > DescribeContainerFleetOutcomeCallable
std::function< void(const GameLiftClient *, const Model::DescribeComputeRequest &, const Model::DescribeComputeOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeComputeResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListGameServersRequest &, const Model::ListGameServersOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListGameServersResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeContainerGroupDefinitionRequest &, const Model::DescribeContainerGroupDefinitionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeContainerGroupDefinitionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListComputeRequest &, const Model::ListComputeOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListComputeResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateBuildRequest &, const Model::CreateBuildOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateBuildResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ResolveAliasRequest &, const Model::ResolveAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ResolveAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteScriptRequest &, const Model::DeleteScriptOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteScriptResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateRuntimeConfigurationRequest &, const Model::UpdateRuntimeConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateRuntimeConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::PutScalingPolicyRequest &, const Model::PutScalingPolicyOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> PutScalingPolicyResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListContainerGroupDefinitionVersionsRequest &, const Model::ListContainerGroupDefinitionVersionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListContainerGroupDefinitionVersionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetLocationAttributesRequest &, const Model::DescribeFleetLocationAttributesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetLocationAttributesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribePlayerSessionsRequest &, const Model::DescribePlayerSessionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribePlayerSessionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeregisterComputeRequest &, const Model::DeregisterComputeOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeregisterComputeResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteFleetLocationsRequest &, const Model::DeleteFleetLocationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteFleetLocationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteScalingPolicyRequest &, const Model::DeleteScalingPolicyOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteScalingPolicyResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameSessionPlacementRequest &, const Model::DescribeGameSessionPlacementOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameSessionPlacementResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeMatchmakingRequest &, const Model::DescribeMatchmakingOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeMatchmakingResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::TerminateGameSessionRequest &, const Model::TerminateGameSessionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> TerminateGameSessionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::RegisterGameServerRequest &, const Model::RegisterGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> RegisterGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteBuildRequest &, const Model::DeleteBuildOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteBuildResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateFleetAttributesRequest &, const Model::UpdateFleetAttributesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateFleetAttributesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeBuildRequest &, const Model::DescribeBuildOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeBuildResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteMatchmakingConfigurationRequest &, const Model::DeleteMatchmakingConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteMatchmakingConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListScriptsRequest &, const Model::ListScriptsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListScriptsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StartMatchmakingRequest &, const Model::StartMatchmakingOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StartMatchmakingResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ResumeGameServerGroupRequest &, const Model::ResumeGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ResumeGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteContainerGroupDefinitionRequest &, const Model::DeleteContainerGroupDefinitionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteContainerGroupDefinitionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateAliasRequest &, const Model::CreateAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ValidateMatchmakingRuleSetRequest &, const Model::ValidateMatchmakingRuleSetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ValidateMatchmakingRuleSetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateFleetRequest &, const Model::CreateFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateGameServerGroupRequest &, const Model::CreateGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StartMatchBackfillRequest &, const Model::StartMatchBackfillOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StartMatchBackfillResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListContainerGroupDefinitionsRequest &, const Model::ListContainerGroupDefinitionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListContainerGroupDefinitionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateMatchmakingConfigurationRequest &, const Model::CreateMatchmakingConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateMatchmakingConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::SuspendGameServerGroupRequest &, const Model::SuspendGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> SuspendGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::AcceptMatchRequest &, const Model::AcceptMatchOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> AcceptMatchResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StartFleetActionsRequest &, const Model::StartFleetActionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StartFleetActionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeContainerFleetRequest &, const Model::DescribeContainerFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeContainerFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListBuildsRequest &, const Model::ListBuildsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListBuildsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteVpcPeeringConnectionRequest &, const Model::DeleteVpcPeeringConnectionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteVpcPeeringConnectionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::TagResourceRequest &, const Model::TagResourceOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> TagResourceResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListTagsForResourceRequest &, const Model::ListTagsForResourceOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListTagsForResourceResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameSessionQueuesRequest &, const Model::DescribeGameSessionQueuesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameSessionQueuesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListGameServerGroupsRequest &, const Model::ListGameServerGroupsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListGameServerGroupsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListFleetsRequest &, const Model::ListFleetsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListFleetsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateBuildRequest &, const Model::UpdateBuildOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateBuildResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StopFleetActionsRequest &, const Model::StopFleetActionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StopFleetActionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StartGameSessionPlacementRequest &, const Model::StartGameSessionPlacementOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StartGameSessionPlacementResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateGameSessionQueueRequest &, const Model::UpdateGameSessionQueueOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateGameSessionQueueResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListContainerFleetsRequest &, const Model::ListContainerFleetsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListContainerFleetsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeRuntimeConfigurationRequest &, const Model::DescribeRuntimeConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeRuntimeConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameSessionsRequest &, const Model::DescribeGameSessionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameSessionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::GetComputeAccessRequest &, const Model::GetComputeAccessOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> GetComputeAccessResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteContainerFleetRequest &, const Model::DeleteContainerFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteContainerFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetLocationUtilizationRequest &, const Model::DescribeFleetLocationUtilizationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetLocationUtilizationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetUtilizationRequest &, const Model::DescribeFleetUtilizationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetUtilizationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetCapacityRequest &, const Model::DescribeFleetCapacityOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetCapacityResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeVpcPeeringAuthorizationsRequest &, const Model::DescribeVpcPeeringAuthorizationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeVpcPeeringAuthorizationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UntagResourceRequest &, const Model::UntagResourceOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UntagResourceResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateAliasRequest &, const Model::UpdateAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteMatchmakingRuleSetRequest &, const Model::DeleteMatchmakingRuleSetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteMatchmakingRuleSetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::GetInstanceAccessRequest &, const Model::GetInstanceAccessOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> GetInstanceAccessResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StopMatchmakingRequest &, const Model::StopMatchmakingOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StopMatchmakingResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameSessionDetailsRequest &, const Model::DescribeGameSessionDetailsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameSessionDetailsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateFleetLocationsRequest &, const Model::CreateFleetLocationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateFleetLocationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeEC2InstanceLimitsRequest &, const Model::DescribeEC2InstanceLimitsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeEC2InstanceLimitsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateFleetCapacityRequest &, const Model::UpdateFleetCapacityOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateFleetCapacityResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetDeploymentRequest &, const Model::DescribeFleetDeploymentOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetDeploymentResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeVpcPeeringConnectionsRequest &, const Model::DescribeVpcPeeringConnectionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeVpcPeeringConnectionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetEventsRequest &, const Model::DescribeFleetEventsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetEventsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateScriptRequest &, const Model::CreateScriptOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateScriptResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameServerGroupRequest &, const Model::DescribeGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteGameServerGroupRequest &, const Model::DeleteGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateContainerGroupDefinitionRequest &, const Model::UpdateContainerGroupDefinitionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateContainerGroupDefinitionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeregisterGameServerRequest &, const Model::DeregisterGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeregisterGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeMatchmakingRuleSetsRequest &, const Model::DescribeMatchmakingRuleSetsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeMatchmakingRuleSetsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameServerInstancesRequest &, const Model::DescribeGameServerInstancesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameServerInstancesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteVpcPeeringAuthorizationRequest &, const Model::DeleteVpcPeeringAuthorizationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteVpcPeeringAuthorizationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameServerRequest &, const Model::DescribeGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateVpcPeeringAuthorizationRequest &, const Model::CreateVpcPeeringAuthorizationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateVpcPeeringAuthorizationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateScriptRequest &, const Model::UpdateScriptOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateScriptResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateGameServerRequest &, const Model::UpdateGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateGameSessionRequest &, const Model::UpdateGameSessionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateGameSessionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeAliasRequest &, const Model::DescribeAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateContainerGroupDefinitionRequest &, const Model::CreateContainerGroupDefinitionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateContainerGroupDefinitionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeInstancesRequest &, const Model::DescribeInstancesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeInstancesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::SearchGameSessionsRequest &, const Model::SearchGameSessionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> SearchGameSessionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::GetComputeAuthTokenRequest &, const Model::GetComputeAuthTokenOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> GetComputeAuthTokenResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteAliasRequest &, const Model::DeleteAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetPortSettingsRequest &, const Model::DescribeFleetPortSettingsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetPortSettingsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateContainerFleetRequest &, const Model::CreateContainerFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateContainerFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeScalingPoliciesRequest &, const Model::DescribeScalingPoliciesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeScalingPoliciesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateFleetPortSettingsRequest &, const Model::UpdateFleetPortSettingsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateFleetPortSettingsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetAttributesRequest &, const Model::DescribeFleetAttributesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetAttributesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StopGameSessionPlacementRequest &, const Model::StopGameSessionPlacementOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StopGameSessionPlacementResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateContainerFleetRequest &, const Model::UpdateContainerFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateContainerFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreatePlayerSessionRequest &, const Model::CreatePlayerSessionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreatePlayerSessionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteLocationRequest &, const Model::DeleteLocationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteLocationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateGameSessionQueueRequest &, const Model::CreateGameSessionQueueOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateGameSessionQueueResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::GetGameSessionLogUrlRequest &, const Model::GetGameSessionLogUrlOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> GetGameSessionLogUrlResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListAliasesRequest &, const Model::ListAliasesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListAliasesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateGameServerGroupRequest &, const Model::UpdateGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateGameSessionRequest &, const Model::CreateGameSessionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateGameSessionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListLocationsRequest &, const Model::ListLocationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListLocationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeMatchmakingConfigurationsRequest &, const Model::DescribeMatchmakingConfigurationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeMatchmakingConfigurationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteFleetRequest &, const Model::DeleteFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeScriptRequest &, const Model::DescribeScriptOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeScriptResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreatePlayerSessionsRequest &, const Model::CreatePlayerSessionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreatePlayerSessionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateMatchmakingConfigurationRequest &, const Model::UpdateMatchmakingConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateMatchmakingConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateVpcPeeringConnectionRequest &, const Model::CreateVpcPeeringConnectionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateVpcPeeringConnectionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateLocationRequest &, const Model::CreateLocationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateLocationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::RequestUploadCredentialsRequest &, const Model::RequestUploadCredentialsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> RequestUploadCredentialsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ClaimGameServerRequest &, const Model::ClaimGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ClaimGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListFleetDeploymentsRequest &, const Model::ListFleetDeploymentsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListFleetDeploymentsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::RegisterComputeRequest &, const Model::RegisterComputeOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> RegisterComputeResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteGameSessionQueueRequest &, const Model::DeleteGameSessionQueueOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteGameSessionQueueResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetLocationCapacityRequest &, const Model::DescribeFleetLocationCapacityOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetLocationCapacityResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateMatchmakingRuleSetRequest &, const Model::CreateMatchmakingRuleSetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateMatchmakingRuleSetResponseReceivedHandler