7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/Player.h>
44 template <
typename TicketIdT = Aws::String>
46 m_ticketIdHasBeenSet =
true;
47 m_ticketId = std::forward<TicketIdT>(value);
49 template <
typename TicketIdT = Aws::String>
65 template <
typename ConfigurationNameT = Aws::String>
67 m_configurationNameHasBeenSet =
true;
68 m_configurationName = std::forward<ConfigurationNameT>(value);
70 template <
typename ConfigurationNameT = Aws::String>
85 template <
typename GameSessionArnT = Aws::String>
87 m_gameSessionArnHasBeenSet =
true;
88 m_gameSessionArn = std::forward<GameSessionArnT>(value);
90 template <
typename GameSessionArnT = Aws::String>
116 template <
typename PlayersT = Aws::Vector<Player>>
118 m_playersHasBeenSet =
true;
119 m_players = std::forward<PlayersT>(value);
121 template <
typename PlayersT = Aws::Vector<Player>>
126 template <
typename PlayersT = Player>
128 m_playersHasBeenSet =
true;
129 m_players.emplace_back(std::forward<PlayersT>(value));
141 bool m_ticketIdHasBeenSet =
false;
142 bool m_configurationNameHasBeenSet =
false;
143 bool m_gameSessionArnHasBeenSet =
false;
144 bool m_playersHasBeenSet =
false;
bool TicketIdHasBeenSet() const
bool ConfigurationNameHasBeenSet() const
const Aws::String & GetTicketId() const
const Aws::String & GetConfigurationName() const
StartMatchBackfillRequest & AddPlayers(PlayersT &&value)
StartMatchBackfillRequest & WithGameSessionArn(GameSessionArnT &&value)
void SetConfigurationName(ConfigurationNameT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::Vector< Player > & GetPlayers() const
StartMatchBackfillRequest & WithPlayers(PlayersT &&value)
virtual const char * GetServiceRequestName() const override
void SetTicketId(TicketIdT &&value)
bool PlayersHasBeenSet() const
StartMatchBackfillRequest & WithTicketId(TicketIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetGameSessionArn() const
StartMatchBackfillRequest & WithConfigurationName(ConfigurationNameT &&value)
void SetPlayers(PlayersT &&value)
void SetGameSessionArn(GameSessionArnT &&value)
bool GameSessionArnHasBeenSet() const
AWS_GAMELIFT_API StartMatchBackfillRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector