7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/RoutingStrategy.h>
12#include <aws/gamelift/model/Tag.h>
43 template <
typename NameT = Aws::String>
45 m_nameHasBeenSet =
true;
46 m_name = std::forward<NameT>(value);
48 template <
typename NameT = Aws::String>
50 SetName(std::forward<NameT>(value));
61 template <
typename DescriptionT = Aws::String>
63 m_descriptionHasBeenSet =
true;
64 m_description = std::forward<DescriptionT>(value);
66 template <
typename DescriptionT = Aws::String>
80 template <
typename RoutingStrategyT = RoutingStrategy>
82 m_routingStrategyHasBeenSet =
true;
83 m_routingStrategy = std::forward<RoutingStrategyT>(value);
85 template <
typename RoutingStrategyT = RoutingStrategy>
104 template <
typename TagsT = Aws::Vector<Tag>>
106 m_tagsHasBeenSet =
true;
107 m_tags = std::forward<TagsT>(value);
109 template <
typename TagsT = Aws::Vector<Tag>>
111 SetTags(std::forward<TagsT>(value));
114 template <
typename TagsT = Tag>
116 m_tagsHasBeenSet =
true;
117 m_tags.emplace_back(std::forward<TagsT>(value));
129 bool m_nameHasBeenSet =
false;
130 bool m_descriptionHasBeenSet =
false;
131 bool m_routingStrategyHasBeenSet =
false;
132 bool m_tagsHasBeenSet =
false;
bool RoutingStrategyHasBeenSet() const
bool NameHasBeenSet() const
bool TagsHasBeenSet() const
void SetRoutingStrategy(RoutingStrategyT &&value)
CreateAliasRequest & WithRoutingStrategy(RoutingStrategyT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::String & GetDescription() const
void SetTags(TagsT &&value)
const Aws::Vector< Tag > & GetTags() const
CreateAliasRequest & WithTags(TagsT &&value)
const Aws::String & GetName() const
CreateAliasRequest & WithDescription(DescriptionT &&value)
CreateAliasRequest & AddTags(TagsT &&value)
bool DescriptionHasBeenSet() const
void SetName(NameT &&value)
AWS_GAMELIFT_API CreateAliasRequest()=default
virtual const char * GetServiceRequestName() const override
CreateAliasRequest & WithName(NameT &&value)
const RoutingStrategy & GetRoutingStrategy() const
void SetDescription(DescriptionT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector