7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/ClaimFilterOption.h>
43 template <
typename GameServerGroupNameT = Aws::String>
45 m_gameServerGroupNameHasBeenSet =
true;
46 m_gameServerGroupName = std::forward<GameServerGroupNameT>(value);
48 template <
typename GameServerGroupNameT = Aws::String>
63 template <
typename GameServerIdT = Aws::String>
65 m_gameServerIdHasBeenSet =
true;
66 m_gameServerId = std::forward<GameServerIdT>(value);
68 template <
typename GameServerIdT = Aws::String>
83 template <
typename GameServerDataT = Aws::String>
85 m_gameServerDataHasBeenSet =
true;
86 m_gameServerData = std::forward<GameServerDataT>(value);
88 template <
typename GameServerDataT = Aws::String>
101 template <
typename FilterOptionT = ClaimFilterOption>
103 m_filterOptionHasBeenSet =
true;
104 m_filterOption = std::forward<FilterOptionT>(value);
106 template <
typename FilterOptionT = ClaimFilterOption>
120 bool m_gameServerGroupNameHasBeenSet =
false;
121 bool m_gameServerIdHasBeenSet =
false;
122 bool m_gameServerDataHasBeenSet =
false;
123 bool m_filterOptionHasBeenSet =
false;
AWS_GAMELIFT_API ClaimGameServerRequest()=default
const Aws::String & GetGameServerGroupName() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
ClaimGameServerRequest & WithGameServerData(GameServerDataT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
const Aws::String & GetGameServerId() const
bool FilterOptionHasBeenSet() const
const Aws::String & GetGameServerData() const
void SetFilterOption(FilterOptionT &&value)
bool GameServerGroupNameHasBeenSet() const
void SetGameServerData(GameServerDataT &&value)
ClaimGameServerRequest & WithGameServerId(GameServerIdT &&value)
void SetGameServerGroupName(GameServerGroupNameT &&value)
ClaimGameServerRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
bool GameServerIdHasBeenSet() const
bool GameServerDataHasBeenSet() const
const ClaimFilterOption & GetFilterOption() const
void SetGameServerId(GameServerIdT &&value)
ClaimGameServerRequest & WithFilterOption(FilterOptionT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String