7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
41 template <
typename FleetIdT = Aws::String>
43 m_fleetIdHasBeenSet =
true;
44 m_fleetId = std::forward<FleetIdT>(value);
46 template <
typename FleetIdT = Aws::String>
59 template <
typename VpcPeeringConnectionIdT = Aws::String>
61 m_vpcPeeringConnectionIdHasBeenSet =
true;
62 m_vpcPeeringConnectionId = std::forward<VpcPeeringConnectionIdT>(value);
64 template <
typename VpcPeeringConnectionIdT = Aws::String>
74 bool m_fleetIdHasBeenSet =
false;
75 bool m_vpcPeeringConnectionIdHasBeenSet =
false;
const Aws::String & GetVpcPeeringConnectionId() const
void SetFleetId(FleetIdT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DeleteVpcPeeringConnectionRequest & WithFleetId(FleetIdT &&value)
bool FleetIdHasBeenSet() const
const Aws::String & GetFleetId() const
void SetVpcPeeringConnectionId(VpcPeeringConnectionIdT &&value)
bool VpcPeeringConnectionIdHasBeenSet() const
DeleteVpcPeeringConnectionRequest & WithVpcPeeringConnectionId(VpcPeeringConnectionIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API DeleteVpcPeeringConnectionRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String