AWS SDK for C++

AWS SDK for C++ Version 1.11.743

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DeleteVpcPeeringConnectionRequest.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10
11#include <utility>
12
13namespace Aws {
14namespace GameLift {
15namespace Model {
16
20 public:
21 AWS_GAMELIFT_API DeleteVpcPeeringConnectionRequest() = default;
22
23 // Service request name is the Operation name which will send this request out,
24 // each operation should has unique request name, so that we can get operation's name from this request.
25 // Note: this is not true for response, multiple operations may have the same response name,
26 // so we can not get operation's name from response.
27 inline virtual const char* GetServiceRequestName() const override { return "DeleteVpcPeeringConnection"; }
28
29 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
30
32
34
39 inline const Aws::String& GetFleetId() const { return m_fleetId; }
40 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
41 template <typename FleetIdT = Aws::String>
42 void SetFleetId(FleetIdT&& value) {
43 m_fleetIdHasBeenSet = true;
44 m_fleetId = std::forward<FleetIdT>(value);
45 }
46 template <typename FleetIdT = Aws::String>
48 SetFleetId(std::forward<FleetIdT>(value));
49 return *this;
50 }
52
54
57 inline const Aws::String& GetVpcPeeringConnectionId() const { return m_vpcPeeringConnectionId; }
58 inline bool VpcPeeringConnectionIdHasBeenSet() const { return m_vpcPeeringConnectionIdHasBeenSet; }
59 template <typename VpcPeeringConnectionIdT = Aws::String>
60 void SetVpcPeeringConnectionId(VpcPeeringConnectionIdT&& value) {
61 m_vpcPeeringConnectionIdHasBeenSet = true;
62 m_vpcPeeringConnectionId = std::forward<VpcPeeringConnectionIdT>(value);
63 }
64 template <typename VpcPeeringConnectionIdT = Aws::String>
66 SetVpcPeeringConnectionId(std::forward<VpcPeeringConnectionIdT>(value));
67 return *this;
68 }
70 private:
71 Aws::String m_fleetId;
72
73 Aws::String m_vpcPeeringConnectionId;
74 bool m_fleetIdHasBeenSet = false;
75 bool m_vpcPeeringConnectionIdHasBeenSet = false;
76};
77
78} // namespace Model
79} // namespace GameLift
80} // namespace Aws
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DeleteVpcPeeringConnectionRequest & WithFleetId(FleetIdT &&value)
DeleteVpcPeeringConnectionRequest & WithVpcPeeringConnectionId(VpcPeeringConnectionIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API DeleteVpcPeeringConnectionRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String