7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/BackfillMode.h>
12#include <aws/gamelift/model/FlexMatchMode.h>
13#include <aws/gamelift/model/GameProperty.h>
14#include <aws/gamelift/model/Tag.h>
45 template <
typename NameT = Aws::String>
47 m_nameHasBeenSet =
true;
48 m_name = std::forward<NameT>(value);
50 template <
typename NameT = Aws::String>
52 SetName(std::forward<NameT>(value));
63 template <
typename DescriptionT = Aws::String>
65 m_descriptionHasBeenSet =
true;
66 m_description = std::forward<DescriptionT>(value);
68 template <
typename DescriptionT = Aws::String>
91 template <
typename GameSessionQueueArnsT = Aws::Vector<Aws::String>>
93 m_gameSessionQueueArnsHasBeenSet =
true;
94 m_gameSessionQueueArns = std::forward<GameSessionQueueArnsT>(value);
96 template <
typename GameSessionQueueArnsT = Aws::Vector<Aws::String>>
101 template <
typename GameSessionQueueArnsT = Aws::String>
103 m_gameSessionQueueArnsHasBeenSet =
true;
104 m_gameSessionQueueArns.emplace_back(std::forward<GameSessionQueueArnsT>(value));
118 m_requestTimeoutSecondsHasBeenSet =
true;
119 m_requestTimeoutSeconds = value;
135 m_acceptanceTimeoutSecondsHasBeenSet =
true;
136 m_acceptanceTimeoutSeconds = value;
155 m_acceptanceRequiredHasBeenSet =
true;
156 m_acceptanceRequired = value;
172 template <
typename RuleSetNameT = Aws::String>
174 m_ruleSetNameHasBeenSet =
true;
175 m_ruleSetName = std::forward<RuleSetNameT>(value);
177 template <
typename RuleSetNameT = Aws::String>
192 template <
typename NotificationTargetT = Aws::String>
194 m_notificationTargetHasBeenSet =
true;
195 m_notificationTarget = std::forward<NotificationTargetT>(value);
197 template <
typename NotificationTargetT = Aws::String>
215 m_additionalPlayerCountHasBeenSet =
true;
216 m_additionalPlayerCount = value;
231 template <
typename CustomEventDataT = Aws::String>
233 m_customEventDataHasBeenSet =
true;
234 m_customEventData = std::forward<CustomEventDataT>(value);
236 template <
typename CustomEventDataT = Aws::String>
260 template <
typename GamePropertiesT = Aws::Vector<GameProperty>>
262 m_gamePropertiesHasBeenSet =
true;
263 m_gameProperties = std::forward<GamePropertiesT>(value);
265 template <
typename GamePropertiesT = Aws::Vector<GameProperty>>
270 template <
typename GamePropertiesT = GameProperty>
272 m_gamePropertiesHasBeenSet =
true;
273 m_gameProperties.emplace_back(std::forward<GamePropertiesT>(value));
291 template <
typename GameSessionDataT = Aws::String>
293 m_gameSessionDataHasBeenSet =
true;
294 m_gameSessionData = std::forward<GameSessionDataT>(value);
296 template <
typename GameSessionDataT = Aws::String>
318 m_backfillModeHasBeenSet =
true;
319 m_backfillMode = value;
341 m_flexMatchModeHasBeenSet =
true;
342 m_flexMatchMode = value;
362 template <
typename TagsT = Aws::Vector<Tag>>
364 m_tagsHasBeenSet =
true;
365 m_tags = std::forward<TagsT>(value);
367 template <
typename TagsT = Aws::Vector<Tag>>
369 SetTags(std::forward<TagsT>(value));
372 template <
typename TagsT = Tag>
374 m_tagsHasBeenSet =
true;
375 m_tags.emplace_back(std::forward<TagsT>(value));
386 int m_requestTimeoutSeconds{0};
388 int m_acceptanceTimeoutSeconds{0};
390 bool m_acceptanceRequired{
false};
396 int m_additionalPlayerCount{0};
409 bool m_nameHasBeenSet =
false;
410 bool m_descriptionHasBeenSet =
false;
411 bool m_gameSessionQueueArnsHasBeenSet =
false;
412 bool m_requestTimeoutSecondsHasBeenSet =
false;
413 bool m_acceptanceTimeoutSecondsHasBeenSet =
false;
414 bool m_acceptanceRequiredHasBeenSet =
false;
415 bool m_ruleSetNameHasBeenSet =
false;
416 bool m_notificationTargetHasBeenSet =
false;
417 bool m_additionalPlayerCountHasBeenSet =
false;
418 bool m_customEventDataHasBeenSet =
false;
419 bool m_gamePropertiesHasBeenSet =
false;
420 bool m_gameSessionDataHasBeenSet =
false;
421 bool m_backfillModeHasBeenSet =
false;
422 bool m_flexMatchModeHasBeenSet =
false;
423 bool m_tagsHasBeenSet =
false;
CreateMatchmakingConfigurationRequest & WithFlexMatchMode(FlexMatchMode value)
CreateMatchmakingConfigurationRequest & WithBackfillMode(BackfillMode value)
bool TagsHasBeenSet() const
void SetAdditionalPlayerCount(int value)
bool GameSessionQueueArnsHasBeenSet() const
bool RuleSetNameHasBeenSet() const
BackfillMode GetBackfillMode() const
bool DescriptionHasBeenSet() const
bool GamePropertiesHasBeenSet() const
void SetNotificationTarget(NotificationTargetT &&value)
void SetCustomEventData(CustomEventDataT &&value)
CreateMatchmakingConfigurationRequest & WithAdditionalPlayerCount(int value)
CreateMatchmakingConfigurationRequest & AddTags(TagsT &&value)
bool RequestTimeoutSecondsHasBeenSet() const
const Aws::String & GetNotificationTarget() const
CreateMatchmakingConfigurationRequest & WithTags(TagsT &&value)
const Aws::String & GetCustomEventData() const
bool BackfillModeHasBeenSet() const
bool GetAcceptanceRequired() const
bool GameSessionDataHasBeenSet() const
const Aws::String & GetRuleSetName() const
void SetBackfillMode(BackfillMode value)
const Aws::String & GetGameSessionData() const
void SetGameSessionData(GameSessionDataT &&value)
CreateMatchmakingConfigurationRequest & WithDescription(DescriptionT &&value)
CreateMatchmakingConfigurationRequest & WithNotificationTarget(NotificationTargetT &&value)
CreateMatchmakingConfigurationRequest & AddGameSessionQueueArns(GameSessionQueueArnsT &&value)
CreateMatchmakingConfigurationRequest & WithAcceptanceRequired(bool value)
FlexMatchMode GetFlexMatchMode() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
int GetRequestTimeoutSeconds() const
CreateMatchmakingConfigurationRequest & WithRequestTimeoutSeconds(int value)
CreateMatchmakingConfigurationRequest & AddGameProperties(GamePropertiesT &&value)
bool AcceptanceRequiredHasBeenSet() const
const Aws::String & GetName() const
void SetTags(TagsT &&value)
CreateMatchmakingConfigurationRequest & WithName(NameT &&value)
void SetName(NameT &&value)
AWS_GAMELIFT_API CreateMatchmakingConfigurationRequest()=default
bool NotificationTargetHasBeenSet() const
const Aws::Vector< Tag > & GetTags() const
bool AcceptanceTimeoutSecondsHasBeenSet() const
bool FlexMatchModeHasBeenSet() const
bool AdditionalPlayerCountHasBeenSet() const
void SetRequestTimeoutSeconds(int value)
CreateMatchmakingConfigurationRequest & WithGameSessionQueueArns(GameSessionQueueArnsT &&value)
const Aws::Vector< GameProperty > & GetGameProperties() const
const Aws::String & GetDescription() const
void SetDescription(DescriptionT &&value)
int GetAdditionalPlayerCount() const
const Aws::Vector< Aws::String > & GetGameSessionQueueArns() const
CreateMatchmakingConfigurationRequest & WithGameSessionData(GameSessionDataT &&value)
CreateMatchmakingConfigurationRequest & WithCustomEventData(CustomEventDataT &&value)
int GetAcceptanceTimeoutSeconds() const
void SetRuleSetName(RuleSetNameT &&value)
void SetGameSessionQueueArns(GameSessionQueueArnsT &&value)
void SetGameProperties(GamePropertiesT &&value)
void SetAcceptanceRequired(bool value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetAcceptanceTimeoutSeconds(int value)
bool CustomEventDataHasBeenSet() const
CreateMatchmakingConfigurationRequest & WithRuleSetName(RuleSetNameT &&value)
virtual const char * GetServiceRequestName() const override
CreateMatchmakingConfigurationRequest & WithGameProperties(GamePropertiesT &&value)
bool NameHasBeenSet() const
CreateMatchmakingConfigurationRequest & WithAcceptanceTimeoutSeconds(int value)
void SetFlexMatchMode(FlexMatchMode value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector