7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/BackfillMode.h>
12#include <aws/gamelift/model/FlexMatchMode.h>
13#include <aws/gamelift/model/GameProperty.h>
44 template <
typename NameT = Aws::String>
46 m_nameHasBeenSet =
true;
47 m_name = std::forward<NameT>(value);
49 template <
typename NameT = Aws::String>
51 SetName(std::forward<NameT>(value));
62 template <
typename DescriptionT = Aws::String>
64 m_descriptionHasBeenSet =
true;
65 m_description = std::forward<DescriptionT>(value);
67 template <
typename DescriptionT = Aws::String>
88 template <
typename GameSessionQueueArnsT = Aws::Vector<Aws::String>>
90 m_gameSessionQueueArnsHasBeenSet =
true;
91 m_gameSessionQueueArns = std::forward<GameSessionQueueArnsT>(value);
93 template <
typename GameSessionQueueArnsT = Aws::Vector<Aws::String>>
98 template <
typename GameSessionQueueArnsT = Aws::String>
100 m_gameSessionQueueArnsHasBeenSet =
true;
101 m_gameSessionQueueArns.emplace_back(std::forward<GameSessionQueueArnsT>(value));
115 m_requestTimeoutSecondsHasBeenSet =
true;
116 m_requestTimeoutSeconds = value;
132 m_acceptanceTimeoutSecondsHasBeenSet =
true;
133 m_acceptanceTimeoutSeconds = value;
152 m_acceptanceRequiredHasBeenSet =
true;
153 m_acceptanceRequired = value;
169 template <
typename RuleSetNameT = Aws::String>
171 m_ruleSetNameHasBeenSet =
true;
172 m_ruleSetName = std::forward<RuleSetNameT>(value);
174 template <
typename RuleSetNameT = Aws::String>
189 template <
typename NotificationTargetT = Aws::String>
191 m_notificationTargetHasBeenSet =
true;
192 m_notificationTarget = std::forward<NotificationTargetT>(value);
194 template <
typename NotificationTargetT = Aws::String>
212 m_additionalPlayerCountHasBeenSet =
true;
213 m_additionalPlayerCount = value;
228 template <
typename CustomEventDataT = Aws::String>
230 m_customEventDataHasBeenSet =
true;
231 m_customEventData = std::forward<CustomEventDataT>(value);
233 template <
typename CustomEventDataT = Aws::String>
253 template <
typename GamePropertiesT = Aws::Vector<GameProperty>>
255 m_gamePropertiesHasBeenSet =
true;
256 m_gameProperties = std::forward<GamePropertiesT>(value);
258 template <
typename GamePropertiesT = Aws::Vector<GameProperty>>
263 template <
typename GamePropertiesT = GameProperty>
265 m_gamePropertiesHasBeenSet =
true;
266 m_gameProperties.emplace_back(std::forward<GamePropertiesT>(value));
283 template <
typename GameSessionDataT = Aws::String>
285 m_gameSessionDataHasBeenSet =
true;
286 m_gameSessionData = std::forward<GameSessionDataT>(value);
288 template <
typename GameSessionDataT = Aws::String>
309 m_backfillModeHasBeenSet =
true;
310 m_backfillMode = value;
332 m_flexMatchModeHasBeenSet =
true;
333 m_flexMatchMode = value;
347 int m_requestTimeoutSeconds{0};
349 int m_acceptanceTimeoutSeconds{0};
351 bool m_acceptanceRequired{
false};
357 int m_additionalPlayerCount{0};
368 bool m_nameHasBeenSet =
false;
369 bool m_descriptionHasBeenSet =
false;
370 bool m_gameSessionQueueArnsHasBeenSet =
false;
371 bool m_requestTimeoutSecondsHasBeenSet =
false;
372 bool m_acceptanceTimeoutSecondsHasBeenSet =
false;
373 bool m_acceptanceRequiredHasBeenSet =
false;
374 bool m_ruleSetNameHasBeenSet =
false;
375 bool m_notificationTargetHasBeenSet =
false;
376 bool m_additionalPlayerCountHasBeenSet =
false;
377 bool m_customEventDataHasBeenSet =
false;
378 bool m_gamePropertiesHasBeenSet =
false;
379 bool m_gameSessionDataHasBeenSet =
false;
380 bool m_backfillModeHasBeenSet =
false;
381 bool m_flexMatchModeHasBeenSet =
false;
const Aws::String & GetDescription() const
bool FlexMatchModeHasBeenSet() const
UpdateMatchmakingConfigurationRequest & WithDescription(DescriptionT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetGameSessionData(GameSessionDataT &&value)
UpdateMatchmakingConfigurationRequest & WithGameSessionData(GameSessionDataT &&value)
bool RequestTimeoutSecondsHasBeenSet() const
UpdateMatchmakingConfigurationRequest & WithName(NameT &&value)
UpdateMatchmakingConfigurationRequest & WithAcceptanceRequired(bool value)
bool AdditionalPlayerCountHasBeenSet() const
void SetName(NameT &&value)
void SetNotificationTarget(NotificationTargetT &&value)
const Aws::String & GetNotificationTarget() const
const Aws::Vector< GameProperty > & GetGameProperties() const
AWS_GAMELIFT_API UpdateMatchmakingConfigurationRequest()=default
bool CustomEventDataHasBeenSet() const
bool NotificationTargetHasBeenSet() const
const Aws::String & GetGameSessionData() const
bool GameSessionQueueArnsHasBeenSet() const
bool NameHasBeenSet() const
int GetAcceptanceTimeoutSeconds() const
void SetDescription(DescriptionT &&value)
void SetFlexMatchMode(FlexMatchMode value)
const Aws::String & GetRuleSetName() const
bool AcceptanceRequiredHasBeenSet() const
bool GameSessionDataHasBeenSet() const
UpdateMatchmakingConfigurationRequest & AddGameProperties(GamePropertiesT &&value)
UpdateMatchmakingConfigurationRequest & AddGameSessionQueueArns(GameSessionQueueArnsT &&value)
UpdateMatchmakingConfigurationRequest & WithRequestTimeoutSeconds(int value)
virtual const char * GetServiceRequestName() const override
void SetCustomEventData(CustomEventDataT &&value)
BackfillMode GetBackfillMode() const
void SetRuleSetName(RuleSetNameT &&value)
UpdateMatchmakingConfigurationRequest & WithGameProperties(GamePropertiesT &&value)
int GetRequestTimeoutSeconds() const
void SetRequestTimeoutSeconds(int value)
UpdateMatchmakingConfigurationRequest & WithAcceptanceTimeoutSeconds(int value)
bool GamePropertiesHasBeenSet() const
FlexMatchMode GetFlexMatchMode() const
UpdateMatchmakingConfigurationRequest & WithRuleSetName(RuleSetNameT &&value)
UpdateMatchmakingConfigurationRequest & WithFlexMatchMode(FlexMatchMode value)
UpdateMatchmakingConfigurationRequest & WithGameSessionQueueArns(GameSessionQueueArnsT &&value)
bool AcceptanceTimeoutSecondsHasBeenSet() const
const Aws::String & GetCustomEventData() const
const Aws::String & GetName() const
bool BackfillModeHasBeenSet() const
void SetGameProperties(GamePropertiesT &&value)
const Aws::Vector< Aws::String > & GetGameSessionQueueArns() const
bool DescriptionHasBeenSet() const
void SetAcceptanceTimeoutSeconds(int value)
bool GetAcceptanceRequired() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateMatchmakingConfigurationRequest & WithAdditionalPlayerCount(int value)
void SetGameSessionQueueArns(GameSessionQueueArnsT &&value)
void SetAcceptanceRequired(bool value)
UpdateMatchmakingConfigurationRequest & WithBackfillMode(BackfillMode value)
UpdateMatchmakingConfigurationRequest & WithCustomEventData(CustomEventDataT &&value)
bool RuleSetNameHasBeenSet() const
void SetBackfillMode(BackfillMode value)
UpdateMatchmakingConfigurationRequest & WithNotificationTarget(NotificationTargetT &&value)
void SetAdditionalPlayerCount(int value)
int GetAdditionalPlayerCount() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector