7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/RuntimeConfiguration.h>
41 template <
typename FleetIdT = Aws::String>
43 m_fleetIdHasBeenSet =
true;
44 m_fleetId = std::forward<FleetIdT>(value);
46 template <
typename FleetIdT = Aws::String>
62 template <
typename RuntimeConfigurationT = RuntimeConfiguration>
64 m_runtimeConfigurationHasBeenSet =
true;
65 m_runtimeConfiguration = std::forward<RuntimeConfigurationT>(value);
67 template <
typename RuntimeConfigurationT = RuntimeConfiguration>
77 bool m_fleetIdHasBeenSet =
false;
78 bool m_runtimeConfigurationHasBeenSet =
false;
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API UpdateRuntimeConfigurationRequest()=default
void SetFleetId(FleetIdT &&value)
UpdateRuntimeConfigurationRequest & WithFleetId(FleetIdT &&value)
bool RuntimeConfigurationHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateRuntimeConfigurationRequest & WithRuntimeConfiguration(RuntimeConfigurationT &&value)
void SetRuntimeConfiguration(RuntimeConfigurationT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool FleetIdHasBeenSet() const
const Aws::String & GetFleetId() const
const RuntimeConfiguration & GetRuntimeConfiguration() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String