7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/BalancingStrategy.h>
12#include <aws/gamelift/model/GameServerProtectionPolicy.h>
13#include <aws/gamelift/model/InstanceDefinition.h>
44 template <
typename GameServerGroupNameT = Aws::String>
46 m_gameServerGroupNameHasBeenSet =
true;
47 m_gameServerGroupName = std::forward<GameServerGroupNameT>(value);
49 template <
typename GameServerGroupNameT = Aws::String>
65 template <
typename RoleArnT = Aws::String>
67 m_roleArnHasBeenSet =
true;
68 m_roleArn = std::forward<RoleArnT>(value);
70 template <
typename RoleArnT = Aws::String>
95 template <
typename InstanceDefinitionsT = Aws::Vector<InstanceDefinition>>
97 m_instanceDefinitionsHasBeenSet =
true;
98 m_instanceDefinitions = std::forward<InstanceDefinitionsT>(value);
100 template <
typename InstanceDefinitionsT = Aws::Vector<InstanceDefinition>>
105 template <
typename InstanceDefinitionsT = InstanceDefinition>
107 m_instanceDefinitionsHasBeenSet =
true;
108 m_instanceDefinitions.emplace_back(std::forward<InstanceDefinitionsT>(value));
127 m_gameServerProtectionPolicyHasBeenSet =
true;
128 m_gameServerProtectionPolicy = value;
158 m_balancingStrategyHasBeenSet =
true;
159 m_balancingStrategy = value;
168 bool m_gameServerGroupNameHasBeenSet =
false;
171 bool m_roleArnHasBeenSet =
false;
174 bool m_instanceDefinitionsHasBeenSet =
false;
177 bool m_gameServerProtectionPolicyHasBeenSet =
false;
180 bool m_balancingStrategyHasBeenSet =
false;
UpdateGameServerGroupRequest & WithRoleArn(RoleArnT &&value)
bool GameServerGroupNameHasBeenSet() const
GameServerProtectionPolicy GetGameServerProtectionPolicy() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateGameServerGroupRequest & WithBalancingStrategy(BalancingStrategy value)
UpdateGameServerGroupRequest & WithGameServerProtectionPolicy(GameServerProtectionPolicy value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetBalancingStrategy(BalancingStrategy value)
const Aws::Vector< InstanceDefinition > & GetInstanceDefinitions() const
const Aws::String & GetGameServerGroupName() const
UpdateGameServerGroupRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
bool GameServerProtectionPolicyHasBeenSet() const
void SetInstanceDefinitions(InstanceDefinitionsT &&value)
BalancingStrategy GetBalancingStrategy() const
void SetGameServerGroupName(GameServerGroupNameT &&value)
virtual const char * GetServiceRequestName() const override
bool RoleArnHasBeenSet() const
bool BalancingStrategyHasBeenSet() const
const Aws::String & GetRoleArn() const
void SetRoleArn(RoleArnT &&value)
UpdateGameServerGroupRequest & WithInstanceDefinitions(InstanceDefinitionsT &&value)
bool InstanceDefinitionsHasBeenSet() const
void SetGameServerProtectionPolicy(GameServerProtectionPolicy value)
UpdateGameServerGroupRequest & AddInstanceDefinitions(InstanceDefinitionsT &&value)
AWS_GAMELIFT_API UpdateGameServerGroupRequest()=default
GameServerProtectionPolicy
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector