7#include <aws/core/utils/DateTime.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
41 template <
typename FleetIdT = Aws::String>
43 m_fleetIdHasBeenSet =
true;
44 m_fleetId = std::forward<FleetIdT>(value);
46 template <
typename FleetIdT = Aws::String>
62 template <
typename StartTimeT = Aws::Utils::DateTime>
64 m_startTimeHasBeenSet =
true;
65 m_startTime = std::forward<StartTimeT>(value);
67 template <
typename StartTimeT = Aws::Utils::DateTime>
83 template <
typename EndTimeT = Aws::Utils::DateTime>
85 m_endTimeHasBeenSet =
true;
86 m_endTime = std::forward<EndTimeT>(value);
88 template <
typename EndTimeT = Aws::Utils::DateTime>
103 m_limitHasBeenSet =
true;
120 template <
typename NextTokenT = Aws::String>
122 m_nextTokenHasBeenSet =
true;
123 m_nextToken = std::forward<NextTokenT>(value);
125 template <
typename NextTokenT = Aws::String>
141 bool m_fleetIdHasBeenSet =
false;
142 bool m_startTimeHasBeenSet =
false;
143 bool m_endTimeHasBeenSet =
false;
144 bool m_limitHasBeenSet =
false;
145 bool m_nextTokenHasBeenSet =
false;
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::Utils::DateTime & GetStartTime() const
const Aws::String & GetNextToken() const
DescribeFleetEventsRequest & WithFleetId(FleetIdT &&value)
DescribeFleetEventsRequest & WithStartTime(StartTimeT &&value)
virtual const char * GetServiceRequestName() const override
DescribeFleetEventsRequest & WithEndTime(EndTimeT &&value)
AWS_GAMELIFT_API DescribeFleetEventsRequest()=default
bool StartTimeHasBeenSet() const
bool LimitHasBeenSet() const
DescribeFleetEventsRequest & WithLimit(int value)
bool FleetIdHasBeenSet() const
const Aws::String & GetFleetId() const
void SetEndTime(EndTimeT &&value)
const Aws::Utils::DateTime & GetEndTime() const
void SetStartTime(StartTimeT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeFleetEventsRequest & WithNextToken(NextTokenT &&value)
void SetFleetId(FleetIdT &&value)
bool NextTokenHasBeenSet() const
bool EndTimeHasBeenSet() const
void SetNextToken(NextTokenT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String