7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/ContainerGroupType.h>
12#include <aws/gamelift/model/ContainerOperatingSystem.h>
13#include <aws/gamelift/model/GameServerContainerDefinitionInput.h>
14#include <aws/gamelift/model/SupportContainerDefinitionInput.h>
15#include <aws/gamelift/model/Tag.h>
46 template <
typename NameT = Aws::String>
48 m_nameHasBeenSet =
true;
49 m_name = std::forward<NameT>(value);
51 template <
typename NameT = Aws::String>
53 SetName(std::forward<NameT>(value));
67 m_containerGroupTypeHasBeenSet =
true;
68 m_containerGroupType = value;
86 m_totalMemoryLimitMebibytesHasBeenSet =
true;
87 m_totalMemoryLimitMebibytes = value;
114 m_totalVcpuLimitHasBeenSet =
true;
115 m_totalVcpuLimit = value;
132 template <
typename GameServerContainerDefinitionT = GameServerContainerDefinitionInput>
134 m_gameServerContainerDefinitionHasBeenSet =
true;
135 m_gameServerContainerDefinition = std::forward<GameServerContainerDefinitionT>(value);
137 template <
typename GameServerContainerDefinitionT = GameServerContainerDefinitionInput>
151 return m_supportContainerDefinitions;
154 template <
typename SupportContainerDefinitionsT = Aws::Vector<SupportContainerDefinitionInput>>
156 m_supportContainerDefinitionsHasBeenSet =
true;
157 m_supportContainerDefinitions = std::forward<SupportContainerDefinitionsT>(value);
159 template <
typename SupportContainerDefinitionsT = Aws::Vector<SupportContainerDefinitionInput>>
164 template <
typename SupportContainerDefinitionsT = SupportContainerDefinitionInput>
166 m_supportContainerDefinitionsHasBeenSet =
true;
167 m_supportContainerDefinitions.emplace_back(std::forward<SupportContainerDefinitionsT>(value));
188 m_operatingSystemHasBeenSet =
true;
189 m_operatingSystem = value;
204 template <
typename VersionDescriptionT = Aws::String>
206 m_versionDescriptionHasBeenSet =
true;
207 m_versionDescription = std::forward<VersionDescriptionT>(value);
209 template <
typename VersionDescriptionT = Aws::String>
228 template <
typename TagsT = Aws::Vector<Tag>>
230 m_tagsHasBeenSet =
true;
231 m_tags = std::forward<TagsT>(value);
233 template <
typename TagsT = Aws::Vector<Tag>>
235 SetTags(std::forward<TagsT>(value));
238 template <
typename TagsT = Tag>
240 m_tagsHasBeenSet =
true;
241 m_tags.emplace_back(std::forward<TagsT>(value));
250 int m_totalMemoryLimitMebibytes{0};
252 double m_totalVcpuLimit{0.0};
254 GameServerContainerDefinitionInput m_gameServerContainerDefinition;
263 bool m_nameHasBeenSet =
false;
264 bool m_containerGroupTypeHasBeenSet =
false;
265 bool m_totalMemoryLimitMebibytesHasBeenSet =
false;
266 bool m_totalVcpuLimitHasBeenSet =
false;
267 bool m_gameServerContainerDefinitionHasBeenSet =
false;
268 bool m_supportContainerDefinitionsHasBeenSet =
false;
269 bool m_operatingSystemHasBeenSet =
false;
270 bool m_versionDescriptionHasBeenSet =
false;
271 bool m_tagsHasBeenSet =
false;
void SetTotalVcpuLimit(double value)
CreateContainerGroupDefinitionRequest & WithContainerGroupType(ContainerGroupType value)
CreateContainerGroupDefinitionRequest & AddTags(TagsT &&value)
void SetTotalMemoryLimitMebibytes(int value)
bool NameHasBeenSet() const
void SetSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
bool TagsHasBeenSet() const
bool TotalMemoryLimitMebibytesHasBeenSet() const
const Aws::String & GetName() const
const GameServerContainerDefinitionInput & GetGameServerContainerDefinition() const
bool SupportContainerDefinitionsHasBeenSet() const
CreateContainerGroupDefinitionRequest & WithName(NameT &&value)
bool OperatingSystemHasBeenSet() const
CreateContainerGroupDefinitionRequest & WithOperatingSystem(ContainerOperatingSystem value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
CreateContainerGroupDefinitionRequest & WithTotalMemoryLimitMebibytes(int value)
void SetOperatingSystem(ContainerOperatingSystem value)
CreateContainerGroupDefinitionRequest & WithTags(TagsT &&value)
CreateContainerGroupDefinitionRequest & AddSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
CreateContainerGroupDefinitionRequest & WithGameServerContainerDefinition(GameServerContainerDefinitionT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::Vector< SupportContainerDefinitionInput > & GetSupportContainerDefinitions() const
bool VersionDescriptionHasBeenSet() const
ContainerOperatingSystem GetOperatingSystem() const
CreateContainerGroupDefinitionRequest & WithSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
double GetTotalVcpuLimit() const
void SetName(NameT &&value)
AWS_GAMELIFT_API CreateContainerGroupDefinitionRequest()=default
bool GameServerContainerDefinitionHasBeenSet() const
ContainerGroupType GetContainerGroupType() const
bool ContainerGroupTypeHasBeenSet() const
bool TotalVcpuLimitHasBeenSet() const
int GetTotalMemoryLimitMebibytes() const
const Aws::Vector< Tag > & GetTags() const
void SetVersionDescription(VersionDescriptionT &&value)
void SetTags(TagsT &&value)
virtual const char * GetServiceRequestName() const override
const Aws::String & GetVersionDescription() const
void SetContainerGroupType(ContainerGroupType value)
CreateContainerGroupDefinitionRequest & WithTotalVcpuLimit(double value)
CreateContainerGroupDefinitionRequest & WithVersionDescription(VersionDescriptionT &&value)
void SetGameServerContainerDefinition(GameServerContainerDefinitionT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector