AWS SDK for C++

AWS SDK for C++ Version 1.11.754

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DescribePlayerSessionsRequest.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10
11#include <utility>
12
13namespace Aws {
14namespace GameLift {
15namespace Model {
16
20 public:
21 AWS_GAMELIFT_API DescribePlayerSessionsRequest() = default;
22
23 // Service request name is the Operation name which will send this request out,
24 // each operation should has unique request name, so that we can get operation's name from this request.
25 // Note: this is not true for response, multiple operations may have the same response name,
26 // so we can not get operation's name from response.
27 inline virtual const char* GetServiceRequestName() const override { return "DescribePlayerSessions"; }
28
29 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
30
32
34
37 inline const Aws::String& GetGameSessionId() const { return m_gameSessionId; }
38 inline bool GameSessionIdHasBeenSet() const { return m_gameSessionIdHasBeenSet; }
39 template <typename GameSessionIdT = Aws::String>
40 void SetGameSessionId(GameSessionIdT&& value) {
41 m_gameSessionIdHasBeenSet = true;
42 m_gameSessionId = std::forward<GameSessionIdT>(value);
43 }
44 template <typename GameSessionIdT = Aws::String>
46 SetGameSessionId(std::forward<GameSessionIdT>(value));
47 return *this;
48 }
50
52
55 inline const Aws::String& GetPlayerId() const { return m_playerId; }
56 inline bool PlayerIdHasBeenSet() const { return m_playerIdHasBeenSet; }
57 template <typename PlayerIdT = Aws::String>
58 void SetPlayerId(PlayerIdT&& value) {
59 m_playerIdHasBeenSet = true;
60 m_playerId = std::forward<PlayerIdT>(value);
61 }
62 template <typename PlayerIdT = Aws::String>
64 SetPlayerId(std::forward<PlayerIdT>(value));
65 return *this;
66 }
68
70
73 inline const Aws::String& GetPlayerSessionId() const { return m_playerSessionId; }
74 inline bool PlayerSessionIdHasBeenSet() const { return m_playerSessionIdHasBeenSet; }
75 template <typename PlayerSessionIdT = Aws::String>
76 void SetPlayerSessionId(PlayerSessionIdT&& value) {
77 m_playerSessionIdHasBeenSet = true;
78 m_playerSessionId = std::forward<PlayerSessionIdT>(value);
79 }
80 template <typename PlayerSessionIdT = Aws::String>
82 SetPlayerSessionId(std::forward<PlayerSessionIdT>(value));
83 return *this;
84 }
86
88
101 inline const Aws::String& GetPlayerSessionStatusFilter() const { return m_playerSessionStatusFilter; }
102 inline bool PlayerSessionStatusFilterHasBeenSet() const { return m_playerSessionStatusFilterHasBeenSet; }
103 template <typename PlayerSessionStatusFilterT = Aws::String>
104 void SetPlayerSessionStatusFilter(PlayerSessionStatusFilterT&& value) {
105 m_playerSessionStatusFilterHasBeenSet = true;
106 m_playerSessionStatusFilter = std::forward<PlayerSessionStatusFilterT>(value);
107 }
108 template <typename PlayerSessionStatusFilterT = Aws::String>
110 SetPlayerSessionStatusFilter(std::forward<PlayerSessionStatusFilterT>(value));
111 return *this;
112 }
114
116
121 inline int GetLimit() const { return m_limit; }
122 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
123 inline void SetLimit(int value) {
124 m_limitHasBeenSet = true;
125 m_limit = value;
126 }
128 SetLimit(value);
129 return *this;
130 }
132
134
140 inline const Aws::String& GetNextToken() const { return m_nextToken; }
141 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
142 template <typename NextTokenT = Aws::String>
143 void SetNextToken(NextTokenT&& value) {
144 m_nextTokenHasBeenSet = true;
145 m_nextToken = std::forward<NextTokenT>(value);
146 }
147 template <typename NextTokenT = Aws::String>
149 SetNextToken(std::forward<NextTokenT>(value));
150 return *this;
151 }
153 private:
154 Aws::String m_gameSessionId;
155
156 Aws::String m_playerId;
157
158 Aws::String m_playerSessionId;
159
160 Aws::String m_playerSessionStatusFilter;
161
162 int m_limit{0};
163
164 Aws::String m_nextToken;
165 bool m_gameSessionIdHasBeenSet = false;
166 bool m_playerIdHasBeenSet = false;
167 bool m_playerSessionIdHasBeenSet = false;
168 bool m_playerSessionStatusFilterHasBeenSet = false;
169 bool m_limitHasBeenSet = false;
170 bool m_nextTokenHasBeenSet = false;
171};
172
173} // namespace Model
174} // namespace GameLift
175} // namespace Aws
AWS_GAMELIFT_API DescribePlayerSessionsRequest()=default
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribePlayerSessionsRequest & WithGameSessionId(GameSessionIdT &&value)
DescribePlayerSessionsRequest & WithNextToken(NextTokenT &&value)
void SetPlayerSessionStatusFilter(PlayerSessionStatusFilterT &&value)
DescribePlayerSessionsRequest & WithPlayerSessionStatusFilter(PlayerSessionStatusFilterT &&value)
DescribePlayerSessionsRequest & WithPlayerId(PlayerIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribePlayerSessionsRequest & WithPlayerSessionId(PlayerSessionIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String