7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
39 template <
typename GameSessionIdT = Aws::String>
41 m_gameSessionIdHasBeenSet =
true;
42 m_gameSessionId = std::forward<GameSessionIdT>(value);
44 template <
typename GameSessionIdT = Aws::String>
57 template <
typename PlayerIdT = Aws::String>
59 m_playerIdHasBeenSet =
true;
60 m_playerId = std::forward<PlayerIdT>(value);
62 template <
typename PlayerIdT = Aws::String>
75 template <
typename PlayerSessionIdT = Aws::String>
77 m_playerSessionIdHasBeenSet =
true;
78 m_playerSessionId = std::forward<PlayerSessionIdT>(value);
80 template <
typename PlayerSessionIdT = Aws::String>
103 template <
typename PlayerSessionStatusFilterT = Aws::String>
105 m_playerSessionStatusFilterHasBeenSet =
true;
106 m_playerSessionStatusFilter = std::forward<PlayerSessionStatusFilterT>(value);
108 template <
typename PlayerSessionStatusFilterT = Aws::String>
124 m_limitHasBeenSet =
true;
142 template <
typename NextTokenT = Aws::String>
144 m_nextTokenHasBeenSet =
true;
145 m_nextToken = std::forward<NextTokenT>(value);
147 template <
typename NextTokenT = Aws::String>
165 bool m_gameSessionIdHasBeenSet =
false;
166 bool m_playerIdHasBeenSet =
false;
167 bool m_playerSessionIdHasBeenSet =
false;
168 bool m_playerSessionStatusFilterHasBeenSet =
false;
169 bool m_limitHasBeenSet =
false;
170 bool m_nextTokenHasBeenSet =
false;
const Aws::String & GetPlayerId() const
AWS_GAMELIFT_API DescribePlayerSessionsRequest()=default
void SetPlayerId(PlayerIdT &&value)
void SetNextToken(NextTokenT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool PlayerSessionIdHasBeenSet() const
bool LimitHasBeenSet() const
DescribePlayerSessionsRequest & WithGameSessionId(GameSessionIdT &&value)
void SetPlayerSessionId(PlayerSessionIdT &&value)
DescribePlayerSessionsRequest & WithNextToken(NextTokenT &&value)
virtual const char * GetServiceRequestName() const override
DescribePlayerSessionsRequest & WithLimit(int value)
bool GameSessionIdHasBeenSet() const
bool PlayerIdHasBeenSet() const
const Aws::String & GetNextToken() const
const Aws::String & GetPlayerSessionStatusFilter() const
void SetPlayerSessionStatusFilter(PlayerSessionStatusFilterT &&value)
DescribePlayerSessionsRequest & WithPlayerSessionStatusFilter(PlayerSessionStatusFilterT &&value)
DescribePlayerSessionsRequest & WithPlayerId(PlayerIdT &&value)
const Aws::String & GetGameSessionId() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetGameSessionId(GameSessionIdT &&value)
const Aws::String & GetPlayerSessionId() const
bool PlayerSessionStatusFilterHasBeenSet() const
DescribePlayerSessionsRequest & WithPlayerSessionId(PlayerSessionIdT &&value)
bool NextTokenHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String