AWS SDK for C++

AWS SDK for C++ Version 1.11.812

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DescribePlayerSessionsRequest.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10
11#include <utility>
12
13namespace Aws {
14namespace GameLift {
15namespace Model {
16
20 public:
21 AWS_GAMELIFT_API DescribePlayerSessionsRequest() = default;
22
23 // Service request name is the Operation name which will send this request out,
24 // each operation should has unique request name, so that we can get operation's name from this request.
25 // Note: this is not true for response, multiple operations may have the same response name,
26 // so we can not get operation's name from response.
27 inline virtual const char* GetServiceRequestName() const override { return "DescribePlayerSessions"; }
28
29 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
30
32
34
40 inline const Aws::String& GetGameSessionId() const { return m_gameSessionId; }
41 inline bool GameSessionIdHasBeenSet() const { return m_gameSessionIdHasBeenSet; }
42 template <typename GameSessionIdT = Aws::String>
43 void SetGameSessionId(GameSessionIdT&& value) {
44 m_gameSessionIdHasBeenSet = true;
45 m_gameSessionId = std::forward<GameSessionIdT>(value);
46 }
47 template <typename GameSessionIdT = Aws::String>
49 SetGameSessionId(std::forward<GameSessionIdT>(value));
50 return *this;
51 }
53
55
58 inline const Aws::String& GetPlayerId() const { return m_playerId; }
59 inline bool PlayerIdHasBeenSet() const { return m_playerIdHasBeenSet; }
60 template <typename PlayerIdT = Aws::String>
61 void SetPlayerId(PlayerIdT&& value) {
62 m_playerIdHasBeenSet = true;
63 m_playerId = std::forward<PlayerIdT>(value);
64 }
65 template <typename PlayerIdT = Aws::String>
67 SetPlayerId(std::forward<PlayerIdT>(value));
68 return *this;
69 }
71
73
76 inline const Aws::String& GetPlayerSessionId() const { return m_playerSessionId; }
77 inline bool PlayerSessionIdHasBeenSet() const { return m_playerSessionIdHasBeenSet; }
78 template <typename PlayerSessionIdT = Aws::String>
79 void SetPlayerSessionId(PlayerSessionIdT&& value) {
80 m_playerSessionIdHasBeenSet = true;
81 m_playerSessionId = std::forward<PlayerSessionIdT>(value);
82 }
83 template <typename PlayerSessionIdT = Aws::String>
85 SetPlayerSessionId(std::forward<PlayerSessionIdT>(value));
86 return *this;
87 }
89
91
104 inline const Aws::String& GetPlayerSessionStatusFilter() const { return m_playerSessionStatusFilter; }
105 inline bool PlayerSessionStatusFilterHasBeenSet() const { return m_playerSessionStatusFilterHasBeenSet; }
106 template <typename PlayerSessionStatusFilterT = Aws::String>
107 void SetPlayerSessionStatusFilter(PlayerSessionStatusFilterT&& value) {
108 m_playerSessionStatusFilterHasBeenSet = true;
109 m_playerSessionStatusFilter = std::forward<PlayerSessionStatusFilterT>(value);
110 }
111 template <typename PlayerSessionStatusFilterT = Aws::String>
113 SetPlayerSessionStatusFilter(std::forward<PlayerSessionStatusFilterT>(value));
114 return *this;
115 }
117
119
124 inline int GetLimit() const { return m_limit; }
125 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
126 inline void SetLimit(int value) {
127 m_limitHasBeenSet = true;
128 m_limit = value;
129 }
131 SetLimit(value);
132 return *this;
133 }
135
137
143 inline const Aws::String& GetNextToken() const { return m_nextToken; }
144 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
145 template <typename NextTokenT = Aws::String>
146 void SetNextToken(NextTokenT&& value) {
147 m_nextTokenHasBeenSet = true;
148 m_nextToken = std::forward<NextTokenT>(value);
149 }
150 template <typename NextTokenT = Aws::String>
152 SetNextToken(std::forward<NextTokenT>(value));
153 return *this;
154 }
156 private:
157 Aws::String m_gameSessionId;
158
159 Aws::String m_playerId;
160
161 Aws::String m_playerSessionId;
162
163 Aws::String m_playerSessionStatusFilter;
164
165 int m_limit{0};
166
167 Aws::String m_nextToken;
168 bool m_gameSessionIdHasBeenSet = false;
169 bool m_playerIdHasBeenSet = false;
170 bool m_playerSessionIdHasBeenSet = false;
171 bool m_playerSessionStatusFilterHasBeenSet = false;
172 bool m_limitHasBeenSet = false;
173 bool m_nextTokenHasBeenSet = false;
174};
175
176} // namespace Model
177} // namespace GameLift
178} // namespace Aws
AWS_GAMELIFT_API DescribePlayerSessionsRequest()=default
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribePlayerSessionsRequest & WithGameSessionId(GameSessionIdT &&value)
DescribePlayerSessionsRequest & WithNextToken(NextTokenT &&value)
void SetPlayerSessionStatusFilter(PlayerSessionStatusFilterT &&value)
DescribePlayerSessionsRequest & WithPlayerSessionStatusFilter(PlayerSessionStatusFilterT &&value)
DescribePlayerSessionsRequest & WithPlayerId(PlayerIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribePlayerSessionsRequest & WithPlayerSessionId(PlayerSessionIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String