7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
40 template <
typename GameServerGroupNameT = Aws::String>
42 m_gameServerGroupNameHasBeenSet =
true;
43 m_gameServerGroupName = std::forward<GameServerGroupNameT>(value);
45 template <
typename GameServerGroupNameT = Aws::String>
60 template <
typename GameServerIdT = Aws::String>
62 m_gameServerIdHasBeenSet =
true;
63 m_gameServerId = std::forward<GameServerIdT>(value);
65 template <
typename GameServerIdT = Aws::String>
80 template <
typename InstanceIdT = Aws::String>
82 m_instanceIdHasBeenSet =
true;
83 m_instanceId = std::forward<InstanceIdT>(value);
85 template <
typename InstanceIdT = Aws::String>
100 template <
typename ConnectionInfoT = Aws::String>
102 m_connectionInfoHasBeenSet =
true;
103 m_connectionInfo = std::forward<ConnectionInfoT>(value);
105 template <
typename ConnectionInfoT = Aws::String>
120 template <
typename GameServerDataT = Aws::String>
122 m_gameServerDataHasBeenSet =
true;
123 m_gameServerData = std::forward<GameServerDataT>(value);
125 template <
typename GameServerDataT = Aws::String>
141 bool m_gameServerGroupNameHasBeenSet =
false;
142 bool m_gameServerIdHasBeenSet =
false;
143 bool m_instanceIdHasBeenSet =
false;
144 bool m_connectionInfoHasBeenSet =
false;
145 bool m_gameServerDataHasBeenSet =
false;
RegisterGameServerRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
RegisterGameServerRequest & WithGameServerId(GameServerIdT &&value)
void SetGameServerId(GameServerIdT &&value)
AWS_GAMELIFT_API RegisterGameServerRequest()=default
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::String & GetGameServerData() const
bool GameServerDataHasBeenSet() const
const Aws::String & GetGameServerGroupName() const
RegisterGameServerRequest & WithConnectionInfo(ConnectionInfoT &&value)
void SetConnectionInfo(ConnectionInfoT &&value)
void SetInstanceId(InstanceIdT &&value)
bool ConnectionInfoHasBeenSet() const
void SetGameServerData(GameServerDataT &&value)
RegisterGameServerRequest & WithGameServerData(GameServerDataT &&value)
bool GameServerGroupNameHasBeenSet() const
const Aws::String & GetGameServerId() const
virtual const char * GetServiceRequestName() const override
RegisterGameServerRequest & WithInstanceId(InstanceIdT &&value)
const Aws::String & GetInstanceId() const
void SetGameServerGroupName(GameServerGroupNameT &&value)
const Aws::String & GetConnectionInfo() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool InstanceIdHasBeenSet() const
bool GameServerIdHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String