AWS SDK for C++

AWS SDK for C++ Version 1.11.748

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CreateVpcPeeringConnectionRequest.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10
11#include <utility>
12
13namespace Aws {
14namespace GameLift {
15namespace Model {
16
20 public:
21 AWS_GAMELIFT_API CreateVpcPeeringConnectionRequest() = default;
22
23 // Service request name is the Operation name which will send this request out,
24 // each operation should has unique request name, so that we can get operation's name from this request.
25 // Note: this is not true for response, multiple operations may have the same response name,
26 // so we can not get operation's name from response.
27 inline virtual const char* GetServiceRequestName() const override { return "CreateVpcPeeringConnection"; }
28
29 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
30
32
34
38 inline const Aws::String& GetFleetId() const { return m_fleetId; }
39 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
40 template <typename FleetIdT = Aws::String>
41 void SetFleetId(FleetIdT&& value) {
42 m_fleetIdHasBeenSet = true;
43 m_fleetId = std::forward<FleetIdT>(value);
44 }
45 template <typename FleetIdT = Aws::String>
47 SetFleetId(std::forward<FleetIdT>(value));
48 return *this;
49 }
51
53
58 inline const Aws::String& GetPeerVpcAwsAccountId() const { return m_peerVpcAwsAccountId; }
59 inline bool PeerVpcAwsAccountIdHasBeenSet() const { return m_peerVpcAwsAccountIdHasBeenSet; }
60 template <typename PeerVpcAwsAccountIdT = Aws::String>
61 void SetPeerVpcAwsAccountId(PeerVpcAwsAccountIdT&& value) {
62 m_peerVpcAwsAccountIdHasBeenSet = true;
63 m_peerVpcAwsAccountId = std::forward<PeerVpcAwsAccountIdT>(value);
64 }
65 template <typename PeerVpcAwsAccountIdT = Aws::String>
67 SetPeerVpcAwsAccountId(std::forward<PeerVpcAwsAccountIdT>(value));
68 return *this;
69 }
71
73
82 inline const Aws::String& GetPeerVpcId() const { return m_peerVpcId; }
83 inline bool PeerVpcIdHasBeenSet() const { return m_peerVpcIdHasBeenSet; }
84 template <typename PeerVpcIdT = Aws::String>
85 void SetPeerVpcId(PeerVpcIdT&& value) {
86 m_peerVpcIdHasBeenSet = true;
87 m_peerVpcId = std::forward<PeerVpcIdT>(value);
88 }
89 template <typename PeerVpcIdT = Aws::String>
91 SetPeerVpcId(std::forward<PeerVpcIdT>(value));
92 return *this;
93 }
95 private:
96 Aws::String m_fleetId;
97
98 Aws::String m_peerVpcAwsAccountId;
99
100 Aws::String m_peerVpcId;
101 bool m_fleetIdHasBeenSet = false;
102 bool m_peerVpcAwsAccountIdHasBeenSet = false;
103 bool m_peerVpcIdHasBeenSet = false;
104};
105
106} // namespace Model
107} // namespace GameLift
108} // namespace Aws
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
CreateVpcPeeringConnectionRequest & WithFleetId(FleetIdT &&value)
CreateVpcPeeringConnectionRequest & WithPeerVpcId(PeerVpcIdT &&value)
CreateVpcPeeringConnectionRequest & WithPeerVpcAwsAccountId(PeerVpcAwsAccountIdT &&value)
AWS_GAMELIFT_API CreateVpcPeeringConnectionRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String