7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
40 template <
typename FleetIdT = Aws::String>
42 m_fleetIdHasBeenSet =
true;
43 m_fleetId = std::forward<FleetIdT>(value);
45 template <
typename FleetIdT = Aws::String>
60 template <
typename PeerVpcAwsAccountIdT = Aws::String>
62 m_peerVpcAwsAccountIdHasBeenSet =
true;
63 m_peerVpcAwsAccountId = std::forward<PeerVpcAwsAccountIdT>(value);
65 template <
typename PeerVpcAwsAccountIdT = Aws::String>
84 template <
typename PeerVpcIdT = Aws::String>
86 m_peerVpcIdHasBeenSet =
true;
87 m_peerVpcId = std::forward<PeerVpcIdT>(value);
89 template <
typename PeerVpcIdT = Aws::String>
101 bool m_fleetIdHasBeenSet =
false;
102 bool m_peerVpcAwsAccountIdHasBeenSet =
false;
103 bool m_peerVpcIdHasBeenSet =
false;
const Aws::String & GetFleetId() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
bool FleetIdHasBeenSet() const
bool PeerVpcAwsAccountIdHasBeenSet() const
void SetPeerVpcAwsAccountId(PeerVpcAwsAccountIdT &&value)
bool PeerVpcIdHasBeenSet() const
CreateVpcPeeringConnectionRequest & WithFleetId(FleetIdT &&value)
CreateVpcPeeringConnectionRequest & WithPeerVpcId(PeerVpcIdT &&value)
CreateVpcPeeringConnectionRequest & WithPeerVpcAwsAccountId(PeerVpcAwsAccountIdT &&value)
void SetPeerVpcId(PeerVpcIdT &&value)
const Aws::String & GetPeerVpcId() const
void SetFleetId(FleetIdT &&value)
const Aws::String & GetPeerVpcAwsAccountId() const
AWS_GAMELIFT_API CreateVpcPeeringConnectionRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String