7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
40 template <
typename FleetIdT = Aws::String>
42 m_fleetIdHasBeenSet =
true;
43 m_fleetId = std::forward<FleetIdT>(value);
45 template <
typename FleetIdT = Aws::String>
62 m_desiredInstancesHasBeenSet =
true;
63 m_desiredInstances = value;
79 m_minSizeHasBeenSet =
true;
96 m_maxSizeHasBeenSet =
true;
112 template <
typename LocationT = Aws::String>
114 m_locationHasBeenSet =
true;
115 m_location = std::forward<LocationT>(value);
117 template <
typename LocationT = Aws::String>
125 bool m_fleetIdHasBeenSet =
false;
127 int m_desiredInstances{0};
128 bool m_desiredInstancesHasBeenSet =
false;
131 bool m_minSizeHasBeenSet =
false;
134 bool m_maxSizeHasBeenSet =
false;
137 bool m_locationHasBeenSet =
false;
bool MaxSizeHasBeenSet() const
UpdateFleetCapacityRequest & WithMinSize(int value)
bool LocationHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::String & GetFleetId() const
bool DesiredInstancesHasBeenSet() const
void SetDesiredInstances(int value)
AWS_GAMELIFT_API UpdateFleetCapacityRequest()=default
virtual const char * GetServiceRequestName() const override
void SetMinSize(int value)
const Aws::String & GetLocation() const
int GetDesiredInstances() const
bool FleetIdHasBeenSet() const
UpdateFleetCapacityRequest & WithFleetId(FleetIdT &&value)
UpdateFleetCapacityRequest & WithLocation(LocationT &&value)
void SetLocation(LocationT &&value)
UpdateFleetCapacityRequest & WithDesiredInstances(int value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetFleetId(FleetIdT &&value)
bool MinSizeHasBeenSet() const
UpdateFleetCapacityRequest & WithMaxSize(int value)
void SetMaxSize(int value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String