AWS SDK for C++

AWS SDK for C++ Version 1.11.683

Loading...
Searching...
No Matches
DeleteFleetLocationsRequest.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11
12#include <utility>
13
14namespace Aws {
15namespace GameLift {
16namespace Model {
17
21 public:
22 AWS_GAMELIFT_API DeleteFleetLocationsRequest() = default;
23
24 // Service request name is the Operation name which will send this request out,
25 // each operation should has unique request name, so that we can get operation's name from this request.
26 // Note: this is not true for response, multiple operations may have the same response name,
27 // so we can not get operation's name from response.
28 inline virtual const char* GetServiceRequestName() const override { return "DeleteFleetLocations"; }
29
30 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
31
33
35
39 inline const Aws::String& GetFleetId() const { return m_fleetId; }
40 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
41 template <typename FleetIdT = Aws::String>
42 void SetFleetId(FleetIdT&& value) {
43 m_fleetIdHasBeenSet = true;
44 m_fleetId = std::forward<FleetIdT>(value);
45 }
46 template <typename FleetIdT = Aws::String>
48 SetFleetId(std::forward<FleetIdT>(value));
49 return *this;
50 }
52
54
58 inline const Aws::Vector<Aws::String>& GetLocations() const { return m_locations; }
59 inline bool LocationsHasBeenSet() const { return m_locationsHasBeenSet; }
60 template <typename LocationsT = Aws::Vector<Aws::String>>
61 void SetLocations(LocationsT&& value) {
62 m_locationsHasBeenSet = true;
63 m_locations = std::forward<LocationsT>(value);
64 }
65 template <typename LocationsT = Aws::Vector<Aws::String>>
67 SetLocations(std::forward<LocationsT>(value));
68 return *this;
69 }
70 template <typename LocationsT = Aws::String>
72 m_locationsHasBeenSet = true;
73 m_locations.emplace_back(std::forward<LocationsT>(value));
74 return *this;
75 }
77 private:
78 Aws::String m_fleetId;
79 bool m_fleetIdHasBeenSet = false;
80
81 Aws::Vector<Aws::String> m_locations;
82 bool m_locationsHasBeenSet = false;
83};
84
85} // namespace Model
86} // namespace GameLift
87} // namespace Aws
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API DeleteFleetLocationsRequest()=default
const Aws::Vector< Aws::String > & GetLocations() const
DeleteFleetLocationsRequest & WithFleetId(FleetIdT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DeleteFleetLocationsRequest & WithLocations(LocationsT &&value)
virtual const char * GetServiceRequestName() const override
DeleteFleetLocationsRequest & AddLocations(LocationsT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector