7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
41 template <
typename FleetIdT = Aws::String>
43 m_fleetIdHasBeenSet =
true;
44 m_fleetId = std::forward<FleetIdT>(value);
46 template <
typename FleetIdT = Aws::String>
60 template <
typename LocationsT = Aws::Vector<Aws::String>>
62 m_locationsHasBeenSet =
true;
63 m_locations = std::forward<LocationsT>(value);
65 template <
typename LocationsT = Aws::Vector<Aws::String>>
70 template <
typename LocationsT = Aws::String>
72 m_locationsHasBeenSet =
true;
73 m_locations.emplace_back(std::forward<LocationsT>(value));
79 bool m_fleetIdHasBeenSet =
false;
82 bool m_locationsHasBeenSet =
false;
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetFleetId(FleetIdT &&value)
bool FleetIdHasBeenSet() const
AWS_GAMELIFT_API DeleteFleetLocationsRequest()=default
const Aws::String & GetFleetId() const
const Aws::Vector< Aws::String > & GetLocations() const
DeleteFleetLocationsRequest & WithFleetId(FleetIdT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DeleteFleetLocationsRequest & WithLocations(LocationsT &&value)
virtual const char * GetServiceRequestName() const override
bool LocationsHasBeenSet() const
void SetLocations(LocationsT &&value)
DeleteFleetLocationsRequest & AddLocations(LocationsT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector