7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/LocationFilter.h>
44 template <
typename FiltersT = Aws::Vector<LocationFilter>>
46 m_filtersHasBeenSet =
true;
47 m_filters = std::forward<FiltersT>(value);
49 template <
typename FiltersT = Aws::Vector<LocationFilter>>
55 m_filtersHasBeenSet =
true;
56 m_filters.push_back(value);
66 inline int GetLimit()
const {
return m_limit; }
69 m_limitHasBeenSet =
true;
86 template <
typename NextTokenT = Aws::String>
88 m_nextTokenHasBeenSet =
true;
89 m_nextToken = std::forward<NextTokenT>(value);
91 template <
typename NextTokenT = Aws::String>
99 bool m_filtersHasBeenSet =
false;
102 bool m_limitHasBeenSet =
false;
105 bool m_nextTokenHasBeenSet =
false;
ListLocationsRequest & WithFilters(FiltersT &&value)
bool FiltersHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool LimitHasBeenSet() const
ListLocationsRequest & WithNextToken(NextTokenT &&value)
const Aws::Vector< LocationFilter > & GetFilters() const
ListLocationsRequest & WithLimit(int value)
ListLocationsRequest & AddFilters(LocationFilter value)
const Aws::String & GetNextToken() const
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetFilters(FiltersT &&value)
bool NextTokenHasBeenSet() const
AWS_GAMELIFT_API ListLocationsRequest()=default
void SetNextToken(NextTokenT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector