7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/FilterConfiguration.h>
12#include <aws/gamelift/model/GameSessionQueueDestination.h>
13#include <aws/gamelift/model/PlayerLatencyPolicy.h>
14#include <aws/gamelift/model/PriorityConfiguration.h>
46 template <
typename NameT = Aws::String>
48 m_nameHasBeenSet =
true;
49 m_name = std::forward<NameT>(value);
51 template <
typename NameT = Aws::String>
53 SetName(std::forward<NameT>(value));
68 m_timeoutInSecondsHasBeenSet =
true;
69 m_timeoutInSeconds = value;
87 template <
typename PlayerLatencyPoliciesT = Aws::Vector<PlayerLatencyPolicy>>
89 m_playerLatencyPoliciesHasBeenSet =
true;
90 m_playerLatencyPolicies = std::forward<PlayerLatencyPoliciesT>(value);
92 template <
typename PlayerLatencyPoliciesT = Aws::Vector<PlayerLatencyPolicy>>
97 template <
typename PlayerLatencyPoliciesT = PlayerLatencyPolicy>
99 m_playerLatencyPoliciesHasBeenSet =
true;
100 m_playerLatencyPolicies.emplace_back(std::forward<PlayerLatencyPoliciesT>(value));
114 template <
typename DestinationsT = Aws::Vector<GameSessionQueueDestination>>
116 m_destinationsHasBeenSet =
true;
117 m_destinations = std::forward<DestinationsT>(value);
119 template <
typename DestinationsT = Aws::Vector<GameSessionQueueDestination>>
124 template <
typename DestinationsT = GameSessionQueueDestination>
126 m_destinationsHasBeenSet =
true;
127 m_destinations.emplace_back(std::forward<DestinationsT>(value));
142 template <
typename FilterConfigurationT = FilterConfiguration>
144 m_filterConfigurationHasBeenSet =
true;
145 m_filterConfiguration = std::forward<FilterConfigurationT>(value);
147 template <
typename FilterConfigurationT = FilterConfiguration>
164 template <
typename PriorityConfigurationT = PriorityConfiguration>
166 m_priorityConfigurationHasBeenSet =
true;
167 m_priorityConfiguration = std::forward<PriorityConfigurationT>(value);
169 template <
typename PriorityConfigurationT = PriorityConfiguration>
183 template <
typename CustomEventDataT = Aws::String>
185 m_customEventDataHasBeenSet =
true;
186 m_customEventData = std::forward<CustomEventDataT>(value);
188 template <
typename CustomEventDataT = Aws::String>
204 template <
typename NotificationTargetT = Aws::String>
206 m_notificationTargetHasBeenSet =
true;
207 m_notificationTarget = std::forward<NotificationTargetT>(value);
209 template <
typename NotificationTargetT = Aws::String>
218 int m_timeoutInSeconds{0};
224 FilterConfiguration m_filterConfiguration;
226 PriorityConfiguration m_priorityConfiguration;
231 bool m_nameHasBeenSet =
false;
232 bool m_timeoutInSecondsHasBeenSet =
false;
233 bool m_playerLatencyPoliciesHasBeenSet =
false;
234 bool m_destinationsHasBeenSet =
false;
235 bool m_filterConfigurationHasBeenSet =
false;
236 bool m_priorityConfigurationHasBeenSet =
false;
237 bool m_customEventDataHasBeenSet =
false;
238 bool m_notificationTargetHasBeenSet =
false;
UpdateGameSessionQueueRequest & WithFilterConfiguration(FilterConfigurationT &&value)
void SetName(NameT &&value)
const Aws::String & GetNotificationTarget() const
const Aws::Vector< PlayerLatencyPolicy > & GetPlayerLatencyPolicies() const
const Aws::String & GetName() const
void SetTimeoutInSeconds(int value)
bool NotificationTargetHasBeenSet() const
void SetNotificationTarget(NotificationTargetT &&value)
UpdateGameSessionQueueRequest & WithNotificationTarget(NotificationTargetT &&value)
const Aws::Vector< GameSessionQueueDestination > & GetDestinations() const
bool FilterConfigurationHasBeenSet() const
UpdateGameSessionQueueRequest & AddPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
void SetPriorityConfiguration(PriorityConfigurationT &&value)
void SetFilterConfiguration(FilterConfigurationT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
UpdateGameSessionQueueRequest & WithCustomEventData(CustomEventDataT &&value)
UpdateGameSessionQueueRequest & WithName(NameT &&value)
void SetDestinations(DestinationsT &&value)
const Aws::String & GetCustomEventData() const
virtual const char * GetServiceRequestName() const override
int GetTimeoutInSeconds() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool PlayerLatencyPoliciesHasBeenSet() const
UpdateGameSessionQueueRequest & WithPriorityConfiguration(PriorityConfigurationT &&value)
UpdateGameSessionQueueRequest & WithDestinations(DestinationsT &&value)
AWS_GAMELIFT_API UpdateGameSessionQueueRequest()=default
UpdateGameSessionQueueRequest & WithPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
void SetCustomEventData(CustomEventDataT &&value)
UpdateGameSessionQueueRequest & AddDestinations(DestinationsT &&value)
bool NameHasBeenSet() const
bool DestinationsHasBeenSet() const
const PriorityConfiguration & GetPriorityConfiguration() const
bool TimeoutInSecondsHasBeenSet() const
bool CustomEventDataHasBeenSet() const
UpdateGameSessionQueueRequest & WithTimeoutInSeconds(int value)
bool PriorityConfigurationHasBeenSet() const
const FilterConfiguration & GetFilterConfiguration() const
void SetPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector