7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
40 template <
typename GameServerGroupNameT = Aws::String>
42 m_gameServerGroupNameHasBeenSet =
true;
43 m_gameServerGroupName = std::forward<GameServerGroupNameT>(value);
45 template <
typename GameServerGroupNameT = Aws::String>
58 template <
typename GameServerIdT = Aws::String>
60 m_gameServerIdHasBeenSet =
true;
61 m_gameServerId = std::forward<GameServerIdT>(value);
63 template <
typename GameServerIdT = Aws::String>
73 bool m_gameServerGroupNameHasBeenSet =
false;
74 bool m_gameServerIdHasBeenSet =
false;
bool GameServerGroupNameHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetGameServerGroupName(GameServerGroupNameT &&value)
void SetGameServerId(GameServerIdT &&value)
DeregisterGameServerRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DeregisterGameServerRequest & WithGameServerId(GameServerIdT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API DeregisterGameServerRequest()=default
bool GameServerIdHasBeenSet() const
const Aws::String & GetGameServerGroupName() const
const Aws::String & GetGameServerId() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String