7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/Tag.h>
41 template <
typename LocationNameT = Aws::String>
43 m_locationNameHasBeenSet =
true;
44 m_locationName = std::forward<LocationNameT>(value);
46 template <
typename LocationNameT = Aws::String>
64 template <
typename TagsT = Aws::Vector<Tag>>
66 m_tagsHasBeenSet =
true;
67 m_tags = std::forward<TagsT>(value);
69 template <
typename TagsT = Aws::Vector<Tag>>
71 SetTags(std::forward<TagsT>(value));
74 template <
typename TagsT = Tag>
76 m_tagsHasBeenSet =
true;
77 m_tags.emplace_back(std::forward<TagsT>(value));
85 bool m_locationNameHasBeenSet =
false;
86 bool m_tagsHasBeenSet =
false;
bool TagsHasBeenSet() const
CreateLocationRequest & WithLocationName(LocationNameT &&value)
void SetTags(TagsT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool LocationNameHasBeenSet() const
const Aws::Vector< Tag > & GetTags() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
CreateLocationRequest & WithTags(TagsT &&value)
const Aws::String & GetLocationName() const
CreateLocationRequest & AddTags(TagsT &&value)
void SetLocationName(LocationNameT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API CreateLocationRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector