7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
42 template <
typename NamesT = Aws::Vector<Aws::String>>
44 m_namesHasBeenSet =
true;
45 m_names = std::forward<NamesT>(value);
47 template <
typename NamesT = Aws::Vector<Aws::String>>
49 SetNames(std::forward<NamesT>(value));
52 template <
typename NamesT = Aws::String>
54 m_namesHasBeenSet =
true;
55 m_names.emplace_back(std::forward<NamesT>(value));
66 inline int GetLimit()
const {
return m_limit; }
69 m_limitHasBeenSet =
true;
86 template <
typename NextTokenT = Aws::String>
88 m_nextTokenHasBeenSet =
true;
89 m_nextToken = std::forward<NextTokenT>(value);
91 template <
typename NextTokenT = Aws::String>
103 bool m_namesHasBeenSet =
false;
104 bool m_limitHasBeenSet =
false;
105 bool m_nextTokenHasBeenSet =
false;
DescribeGameSessionQueuesRequest & WithNextToken(NextTokenT &&value)
DescribeGameSessionQueuesRequest & WithLimit(int value)
AWS_GAMELIFT_API DescribeGameSessionQueuesRequest()=default
bool NextTokenHasBeenSet() const
bool LimitHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool NamesHasBeenSet() const
const Aws::String & GetNextToken() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetNames(NamesT &&value)
void SetNextToken(NextTokenT &&value)
DescribeGameSessionQueuesRequest & WithNames(NamesT &&value)
const Aws::Vector< Aws::String > & GetNames() const
DescribeGameSessionQueuesRequest & AddNames(NamesT &&value)
virtual const char * GetServiceRequestName() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector