7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
41 template <
typename NameT = Aws::String>
43 m_nameHasBeenSet =
true;
44 m_name = std::forward<NameT>(value);
46 template <
typename NameT = Aws::String>
48 SetName(std::forward<NameT>(value));
54 bool m_nameHasBeenSet =
false;
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DeleteMatchmakingRuleSetRequest & WithName(NameT &&value)
virtual const char * GetServiceRequestName() const override
const Aws::String & GetName() const
void SetName(NameT &&value)
bool NameHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API DeleteMatchmakingRuleSetRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String