7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
40 template <
typename NameT = Aws::String>
42 m_nameHasBeenSet =
true;
43 m_name = std::forward<NameT>(value);
45 template <
typename NameT = Aws::String>
47 SetName(std::forward<NameT>(value));
59 m_versionNumberHasBeenSet =
true;
60 m_versionNumber = value;
76 m_versionCountToRetainHasBeenSet =
true;
77 m_versionCountToRetain = value;
86 bool m_nameHasBeenSet =
false;
88 int m_versionNumber{0};
89 bool m_versionNumberHasBeenSet =
false;
91 int m_versionCountToRetain{0};
92 bool m_versionCountToRetainHasBeenSet =
false;
int GetVersionCountToRetain() const
void SetVersionCountToRetain(int value)
DeleteContainerGroupDefinitionRequest & WithName(NameT &&value)
int GetVersionNumber() const
DeleteContainerGroupDefinitionRequest & WithVersionCountToRetain(int value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool NameHasBeenSet() const
DeleteContainerGroupDefinitionRequest & WithVersionNumber(int value)
AWS_GAMELIFT_API DeleteContainerGroupDefinitionRequest()=default
bool VersionCountToRetainHasBeenSet() const
const Aws::String & GetName() const
void SetVersionNumber(int value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetName(NameT &&value)
bool VersionNumberHasBeenSet() const
virtual const char * GetServiceRequestName() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String