7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/FleetAction.h>
42 template <
typename FleetIdT = Aws::String>
44 m_fleetIdHasBeenSet =
true;
45 m_fleetId = std::forward<FleetIdT>(value);
47 template <
typename FleetIdT = Aws::String>
60 template <
typename ActionsT = Aws::Vector<FleetAction>>
62 m_actionsHasBeenSet =
true;
63 m_actions = std::forward<ActionsT>(value);
65 template <
typename ActionsT = Aws::Vector<FleetAction>>
71 m_actionsHasBeenSet =
true;
72 m_actions.push_back(value);
84 template <
typename LocationT = Aws::String>
86 m_locationHasBeenSet =
true;
87 m_location = std::forward<LocationT>(value);
89 template <
typename LocationT = Aws::String>
97 bool m_fleetIdHasBeenSet =
false;
100 bool m_actionsHasBeenSet =
false;
103 bool m_locationHasBeenSet =
false;
bool LocationHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::Vector< FleetAction > & GetActions() const
void SetLocation(LocationT &&value)
AWS_GAMELIFT_API StartFleetActionsRequest()=default
StartFleetActionsRequest & WithLocation(LocationT &&value)
const Aws::String & GetLocation() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
StartFleetActionsRequest & AddActions(FleetAction value)
void SetFleetId(FleetIdT &&value)
const Aws::String & GetFleetId() const
StartFleetActionsRequest & WithFleetId(FleetIdT &&value)
StartFleetActionsRequest & WithActions(ActionsT &&value)
void SetActions(ActionsT &&value)
bool ActionsHasBeenSet() const
bool FleetIdHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector