7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
40 template <
typename NameT = Aws::String>
42 m_nameHasBeenSet =
true;
43 m_name = std::forward<NameT>(value);
45 template <
typename NameT = Aws::String>
47 SetName(std::forward<NameT>(value));
59 template <
typename FleetIdT = Aws::String>
61 m_fleetIdHasBeenSet =
true;
62 m_fleetId = std::forward<FleetIdT>(value);
64 template <
typename FleetIdT = Aws::String>
74 bool m_nameHasBeenSet =
false;
75 bool m_fleetIdHasBeenSet =
false;
const Aws::String & GetName() const
AWS_GAMELIFT_API DeleteScalingPolicyRequest()=default
void SetName(NameT &&value)
virtual const char * GetServiceRequestName() const override
void SetFleetId(FleetIdT &&value)
DeleteScalingPolicyRequest & WithName(NameT &&value)
bool NameHasBeenSet() const
const Aws::String & GetFleetId() const
DeleteScalingPolicyRequest & WithFleetId(FleetIdT &&value)
bool FleetIdHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String