7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/OperatingSystem.h>
12#include <aws/gamelift/model/S3Location.h>
13#include <aws/gamelift/model/Tag.h>
44 template <
typename NameT = Aws::String>
46 m_nameHasBeenSet =
true;
47 m_name = std::forward<NameT>(value);
49 template <
typename NameT = Aws::String>
51 SetName(std::forward<NameT>(value));
63 template <
typename VersionT = Aws::String>
65 m_versionHasBeenSet =
true;
66 m_version = std::forward<VersionT>(value);
68 template <
typename VersionT = Aws::String>
88 template <
typename StorageLocationT = S3Location>
90 m_storageLocationHasBeenSet =
true;
91 m_storageLocation = std::forward<StorageLocationT>(value);
93 template <
typename StorageLocationT = S3Location>
124 m_operatingSystemHasBeenSet =
true;
125 m_operatingSystem = value;
152 template <
typename TagsT = Aws::Vector<Tag>>
154 m_tagsHasBeenSet =
true;
155 m_tags = std::forward<TagsT>(value);
157 template <
typename TagsT = Aws::Vector<Tag>>
159 SetTags(std::forward<TagsT>(value));
162 template <
typename TagsT = Tag>
164 m_tagsHasBeenSet =
true;
165 m_tags.emplace_back(std::forward<TagsT>(value));
180 template <
typename ServerSdkVersionT = Aws::String>
182 m_serverSdkVersionHasBeenSet =
true;
183 m_serverSdkVersion = std::forward<ServerSdkVersionT>(value);
185 template <
typename ServerSdkVersionT = Aws::String>
203 bool m_nameHasBeenSet =
false;
204 bool m_versionHasBeenSet =
false;
205 bool m_storageLocationHasBeenSet =
false;
206 bool m_operatingSystemHasBeenSet =
false;
207 bool m_tagsHasBeenSet =
false;
208 bool m_serverSdkVersionHasBeenSet =
false;
CreateBuildRequest & AddTags(TagsT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool OperatingSystemHasBeenSet() const
bool StorageLocationHasBeenSet() const
const Aws::Vector< Tag > & GetTags() const
CreateBuildRequest & WithName(NameT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API CreateBuildRequest()=default
void SetTags(TagsT &&value)
const Aws::String & GetServerSdkVersion() const
void SetName(NameT &&value)
CreateBuildRequest & WithTags(TagsT &&value)
void SetOperatingSystem(OperatingSystem value)
const Aws::String & GetName() const
const S3Location & GetStorageLocation() const
OperatingSystem GetOperatingSystem() const
bool NameHasBeenSet() const
void SetServerSdkVersion(ServerSdkVersionT &&value)
void SetStorageLocation(StorageLocationT &&value)
bool ServerSdkVersionHasBeenSet() const
bool VersionHasBeenSet() const
CreateBuildRequest & WithVersion(VersionT &&value)
bool TagsHasBeenSet() const
CreateBuildRequest & WithStorageLocation(StorageLocationT &&value)
CreateBuildRequest & WithServerSdkVersion(ServerSdkVersionT &&value)
void SetVersion(VersionT &&value)
CreateBuildRequest & WithOperatingSystem(OperatingSystem value)
virtual const char * GetServiceRequestName() const override
const Aws::String & GetVersion() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector