7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
41 template <
typename FleetIdT = Aws::String>
43 m_fleetIdHasBeenSet =
true;
44 m_fleetId = std::forward<FleetIdT>(value);
46 template <
typename FleetIdT = Aws::String>
61 template <
typename AliasIdT = Aws::String>
63 m_aliasIdHasBeenSet =
true;
64 m_aliasId = std::forward<AliasIdT>(value);
66 template <
typename AliasIdT = Aws::String>
81 template <
typename LocationT = Aws::String>
83 m_locationHasBeenSet =
true;
84 m_location = std::forward<LocationT>(value);
86 template <
typename LocationT = Aws::String>
127 template <
typename FilterExpressionT = Aws::String>
129 m_filterExpressionHasBeenSet =
true;
130 m_filterExpression = std::forward<FilterExpressionT>(value);
132 template <
typename FilterExpressionT = Aws::String>
156 template <
typename SortExpressionT = Aws::String>
158 m_sortExpressionHasBeenSet =
true;
159 m_sortExpression = std::forward<SortExpressionT>(value);
161 template <
typename SortExpressionT = Aws::String>
178 m_limitHasBeenSet =
true;
195 template <
typename NextTokenT = Aws::String>
197 m_nextTokenHasBeenSet =
true;
198 m_nextToken = std::forward<NextTokenT>(value);
200 template <
typename NextTokenT = Aws::String>
208 bool m_fleetIdHasBeenSet =
false;
211 bool m_aliasIdHasBeenSet =
false;
214 bool m_locationHasBeenSet =
false;
217 bool m_filterExpressionHasBeenSet =
false;
220 bool m_sortExpressionHasBeenSet =
false;
223 bool m_limitHasBeenSet =
false;
226 bool m_nextTokenHasBeenSet =
false;
SearchGameSessionsRequest & WithNextToken(NextTokenT &&value)
SearchGameSessionsRequest & WithAliasId(AliasIdT &&value)
bool FleetIdHasBeenSet() const
bool NextTokenHasBeenSet() const
void SetFilterExpression(FilterExpressionT &&value)
SearchGameSessionsRequest & WithFleetId(FleetIdT &&value)
bool SortExpressionHasBeenSet() const
const Aws::String & GetLocation() const
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetAliasId(AliasIdT &&value)
SearchGameSessionsRequest & WithFilterExpression(FilterExpressionT &&value)
const Aws::String & GetAliasId() const
const Aws::String & GetNextToken() const
const Aws::String & GetFilterExpression() const
bool FilterExpressionHasBeenSet() const
void SetSortExpression(SortExpressionT &&value)
bool AliasIdHasBeenSet() const
bool LocationHasBeenSet() const
const Aws::String & GetFleetId() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetFleetId(FleetIdT &&value)
AWS_GAMELIFT_API SearchGameSessionsRequest()=default
void SetLocation(LocationT &&value)
void SetNextToken(NextTokenT &&value)
const Aws::String & GetSortExpression() const
SearchGameSessionsRequest & WithSortExpression(SortExpressionT &&value)
bool LimitHasBeenSet() const
SearchGameSessionsRequest & WithLimit(int value)
SearchGameSessionsRequest & WithLocation(LocationT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String