AWS SDK for C++

AWS SDK for C++ Version 1.11.685

Loading...
Searching...
No Matches
DescribeGameSessionPlacementRequest.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10
11#include <utility>
12
13namespace Aws {
14namespace GameLift {
15namespace Model {
16
20 public:
21 AWS_GAMELIFT_API DescribeGameSessionPlacementRequest() = default;
22
23 // Service request name is the Operation name which will send this request out,
24 // each operation should has unique request name, so that we can get operation's name from this request.
25 // Note: this is not true for response, multiple operations may have the same response name,
26 // so we can not get operation's name from response.
27 inline virtual const char* GetServiceRequestName() const override { return "DescribeGameSessionPlacement"; }
28
29 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
30
32
34
37 inline const Aws::String& GetPlacementId() const { return m_placementId; }
38 inline bool PlacementIdHasBeenSet() const { return m_placementIdHasBeenSet; }
39 template <typename PlacementIdT = Aws::String>
40 void SetPlacementId(PlacementIdT&& value) {
41 m_placementIdHasBeenSet = true;
42 m_placementId = std::forward<PlacementIdT>(value);
43 }
44 template <typename PlacementIdT = Aws::String>
46 SetPlacementId(std::forward<PlacementIdT>(value));
47 return *this;
48 }
50 private:
51 Aws::String m_placementId;
52 bool m_placementIdHasBeenSet = false;
53};
54
55} // namespace Model
56} // namespace GameLift
57} // namespace Aws
DescribeGameSessionPlacementRequest & WithPlacementId(PlacementIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String