7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
41 template <
typename GameSessionIdT = Aws::String>
43 m_gameSessionIdHasBeenSet =
true;
44 m_gameSessionId = std::forward<GameSessionIdT>(value);
46 template <
typename GameSessionIdT = Aws::String>
60 template <
typename PlayerIdsT = Aws::Vector<Aws::String>>
62 m_playerIdsHasBeenSet =
true;
63 m_playerIds = std::forward<PlayerIdsT>(value);
65 template <
typename PlayerIdsT = Aws::Vector<Aws::String>>
70 template <
typename PlayerIdsT = Aws::String>
72 m_playerIdsHasBeenSet =
true;
73 m_playerIds.emplace_back(std::forward<PlayerIdsT>(value));
81 bool m_gameSessionIdHasBeenSet =
false;
82 bool m_playerIdsHasBeenSet =
false;
GetPlayerConnectionDetailsRequest & WithPlayerIds(PlayerIdsT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool PlayerIdsHasBeenSet() const
GetPlayerConnectionDetailsRequest & AddPlayerIds(PlayerIdsT &&value)
const Aws::Vector< Aws::String > & GetPlayerIds() const
const Aws::String & GetGameSessionId() const
AWS_GAMELIFT_API GetPlayerConnectionDetailsRequest()=default
virtual const char * GetServiceRequestName() const override
bool GameSessionIdHasBeenSet() const
void SetPlayerIds(PlayerIdsT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
GetPlayerConnectionDetailsRequest & WithGameSessionId(GameSessionIdT &&value)
void SetGameSessionId(GameSessionIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector