7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
40 template <
typename FleetIdT = Aws::String>
42 m_fleetIdHasBeenSet =
true;
43 m_fleetId = std::forward<FleetIdT>(value);
45 template <
typename FleetIdT = Aws::String>
58 template <
typename ComputeNameT = Aws::String>
60 m_computeNameHasBeenSet =
true;
61 m_computeName = std::forward<ComputeNameT>(value);
63 template <
typename ComputeNameT = Aws::String>
77 template <
typename CertificatePathT = Aws::String>
79 m_certificatePathHasBeenSet =
true;
80 m_certificatePath = std::forward<CertificatePathT>(value);
82 template <
typename CertificatePathT = Aws::String>
96 template <
typename DnsNameT = Aws::String>
98 m_dnsNameHasBeenSet =
true;
99 m_dnsName = std::forward<DnsNameT>(value);
101 template <
typename DnsNameT = Aws::String>
116 template <
typename IpAddressT = Aws::String>
118 m_ipAddressHasBeenSet =
true;
119 m_ipAddress = std::forward<IpAddressT>(value);
121 template <
typename IpAddressT = Aws::String>
136 template <
typename LocationT = Aws::String>
138 m_locationHasBeenSet =
true;
139 m_location = std::forward<LocationT>(value);
141 template <
typename LocationT = Aws::String>
159 bool m_fleetIdHasBeenSet =
false;
160 bool m_computeNameHasBeenSet =
false;
161 bool m_certificatePathHasBeenSet =
false;
162 bool m_dnsNameHasBeenSet =
false;
163 bool m_ipAddressHasBeenSet =
false;
164 bool m_locationHasBeenSet =
false;
const Aws::String & GetComputeName() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::String & GetCertificatePath() const
AWS_GAMELIFT_API RegisterComputeRequest()=default
RegisterComputeRequest & WithFleetId(FleetIdT &&value)
bool LocationHasBeenSet() const
void SetIpAddress(IpAddressT &&value)
const Aws::String & GetLocation() const
RegisterComputeRequest & WithLocation(LocationT &&value)
RegisterComputeRequest & WithDnsName(DnsNameT &&value)
bool ComputeNameHasBeenSet() const
RegisterComputeRequest & WithCertificatePath(CertificatePathT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetIpAddress() const
void SetCertificatePath(CertificatePathT &&value)
void SetFleetId(FleetIdT &&value)
RegisterComputeRequest & WithIpAddress(IpAddressT &&value)
bool DnsNameHasBeenSet() const
const Aws::String & GetFleetId() const
bool FleetIdHasBeenSet() const
RegisterComputeRequest & WithComputeName(ComputeNameT &&value)
const Aws::String & GetDnsName() const
void SetComputeName(ComputeNameT &&value)
bool IpAddressHasBeenSet() const
virtual const char * GetServiceRequestName() const override
bool CertificatePathHasBeenSet() const
void SetDnsName(DnsNameT &&value)
void SetLocation(LocationT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String