7#include <aws/core/utils/Array.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/GameLiftRequest.h>
11#include <aws/gamelift/GameLift_EXPORTS.h>
12#include <aws/gamelift/model/S3Location.h>
13#include <aws/gamelift/model/Tag.h>
46 template <
typename NameT = Aws::String>
48 m_nameHasBeenSet =
true;
49 m_name = std::forward<NameT>(value);
51 template <
typename NameT = Aws::String>
53 SetName(std::forward<NameT>(value));
67 template <
typename VersionT = Aws::String>
69 m_versionHasBeenSet =
true;
70 m_version = std::forward<VersionT>(value);
72 template <
typename VersionT = Aws::String>
92 template <
typename StorageLocationT = S3Location>
94 m_storageLocationHasBeenSet =
true;
95 m_storageLocation = std::forward<StorageLocationT>(value);
97 template <
typename StorageLocationT = S3Location>
115 template <
typename ZipFileT = Aws::Utils::ByteBuffer>
117 m_zipFileHasBeenSet =
true;
118 m_zipFile = std::forward<ZipFileT>(value);
120 template <
typename ZipFileT = Aws::Utils::ByteBuffer>
146 template <
typename TagsT = Aws::Vector<Tag>>
148 m_tagsHasBeenSet =
true;
149 m_tags = std::forward<TagsT>(value);
151 template <
typename TagsT = Aws::Vector<Tag>>
153 SetTags(std::forward<TagsT>(value));
156 template <
typename TagsT = Tag>
158 m_tagsHasBeenSet =
true;
159 m_tags.emplace_back(std::forward<TagsT>(value));
172 template <
typename NodeJsVersionT = Aws::String>
174 m_nodeJsVersionHasBeenSet =
true;
175 m_nodeJsVersion = std::forward<NodeJsVersionT>(value);
177 template <
typename NodeJsVersionT = Aws::String>
195 bool m_nameHasBeenSet =
false;
196 bool m_versionHasBeenSet =
false;
197 bool m_storageLocationHasBeenSet =
false;
198 bool m_zipFileHasBeenSet =
false;
199 bool m_tagsHasBeenSet =
false;
200 bool m_nodeJsVersionHasBeenSet =
false;
const Aws::Vector< Tag > & GetTags() const
bool StorageLocationHasBeenSet() const
CreateScriptRequest & WithZipFile(ZipFileT &&value)
void SetStorageLocation(StorageLocationT &&value)
bool ZipFileHasBeenSet() const
bool NameHasBeenSet() const
void SetTags(TagsT &&value)
CreateScriptRequest & WithStorageLocation(StorageLocationT &&value)
const Aws::String & GetVersion() const
void SetZipFile(ZipFileT &&value)
bool VersionHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const S3Location & GetStorageLocation() const
const Aws::Utils::ByteBuffer & GetZipFile() const
CreateScriptRequest & WithName(NameT &&value)
void SetVersion(VersionT &&value)
CreateScriptRequest & WithNodeJsVersion(NodeJsVersionT &&value)
CreateScriptRequest & WithTags(TagsT &&value)
bool TagsHasBeenSet() const
void SetNodeJsVersion(NodeJsVersionT &&value)
AWS_GAMELIFT_API CreateScriptRequest()=default
CreateScriptRequest & WithVersion(VersionT &&value)
const Aws::String & GetName() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool NodeJsVersionHasBeenSet() const
CreateScriptRequest & AddTags(TagsT &&value)
const Aws::String & GetNodeJsVersion() const
void SetName(NameT &&value)
virtual const char * GetServiceRequestName() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector