AWS SDK for C++

AWS SDK for C++ Version 1.11.716

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DescribeBuildRequest.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10
11#include <utility>
12
13namespace Aws {
14namespace GameLift {
15namespace Model {
16
20 public:
21 AWS_GAMELIFT_API DescribeBuildRequest() = default;
22
23 // Service request name is the Operation name which will send this request out,
24 // each operation should has unique request name, so that we can get operation's name from this request.
25 // Note: this is not true for response, multiple operations may have the same response name,
26 // so we can not get operation's name from response.
27 inline virtual const char* GetServiceRequestName() const override { return "DescribeBuild"; }
28
29 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
30
32
34
38 inline const Aws::String& GetBuildId() const { return m_buildId; }
39 inline bool BuildIdHasBeenSet() const { return m_buildIdHasBeenSet; }
40 template <typename BuildIdT = Aws::String>
41 void SetBuildId(BuildIdT&& value) {
42 m_buildIdHasBeenSet = true;
43 m_buildId = std::forward<BuildIdT>(value);
44 }
45 template <typename BuildIdT = Aws::String>
46 DescribeBuildRequest& WithBuildId(BuildIdT&& value) {
47 SetBuildId(std::forward<BuildIdT>(value));
48 return *this;
49 }
51 private:
52 Aws::String m_buildId;
53 bool m_buildIdHasBeenSet = false;
54};
55
56} // namespace Model
57} // namespace GameLift
58} // namespace Aws
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API DescribeBuildRequest()=default
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
DescribeBuildRequest & WithBuildId(BuildIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String