7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
41 template <
typename GameServerGroupNameT = Aws::String>
43 m_gameServerGroupNameHasBeenSet =
true;
44 m_gameServerGroupName = std::forward<GameServerGroupNameT>(value);
46 template <
typename GameServerGroupNameT = Aws::String>
62 template <
typename InstanceIdsT = Aws::Vector<Aws::String>>
64 m_instanceIdsHasBeenSet =
true;
65 m_instanceIds = std::forward<InstanceIdsT>(value);
67 template <
typename InstanceIdsT = Aws::Vector<Aws::String>>
72 template <
typename InstanceIdsT = Aws::String>
74 m_instanceIdsHasBeenSet =
true;
75 m_instanceIds.emplace_back(std::forward<InstanceIdsT>(value));
85 inline int GetLimit()
const {
return m_limit; }
88 m_limitHasBeenSet =
true;
105 template <
typename NextTokenT = Aws::String>
107 m_nextTokenHasBeenSet =
true;
108 m_nextToken = std::forward<NextTokenT>(value);
110 template <
typename NextTokenT = Aws::String>
118 bool m_gameServerGroupNameHasBeenSet =
false;
121 bool m_instanceIdsHasBeenSet =
false;
124 bool m_limitHasBeenSet =
false;
127 bool m_nextTokenHasBeenSet =
false;
DescribeGameServerInstancesRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
AWS_GAMELIFT_API DescribeGameServerInstancesRequest()=default
bool GameServerGroupNameHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetInstanceIds(InstanceIdsT &&value)
const Aws::Vector< Aws::String > & GetInstanceIds() const
DescribeGameServerInstancesRequest & WithLimit(int value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool LimitHasBeenSet() const
DescribeGameServerInstancesRequest & WithInstanceIds(InstanceIdsT &&value)
virtual const char * GetServiceRequestName() const override
DescribeGameServerInstancesRequest & AddInstanceIds(InstanceIdsT &&value)
DescribeGameServerInstancesRequest & WithNextToken(NextTokenT &&value)
bool InstanceIdsHasBeenSet() const
const Aws::String & GetGameServerGroupName() const
void SetNextToken(NextTokenT &&value)
void SetGameServerGroupName(GameServerGroupNameT &&value)
bool NextTokenHasBeenSet() const
const Aws::String & GetNextToken() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector