AWS SDK for C++

AWS SDK for C++ Version 1.11.683

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DescribeGameServerInstancesRequest.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11
12#include <utility>
13
14namespace Aws {
15namespace GameLift {
16namespace Model {
17
21 public:
22 AWS_GAMELIFT_API DescribeGameServerInstancesRequest() = default;
23
24 // Service request name is the Operation name which will send this request out,
25 // each operation should has unique request name, so that we can get operation's name from this request.
26 // Note: this is not true for response, multiple operations may have the same response name,
27 // so we can not get operation's name from response.
28 inline virtual const char* GetServiceRequestName() const override { return "DescribeGameServerInstances"; }
29
30 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
31
33
35
39 inline const Aws::String& GetGameServerGroupName() const { return m_gameServerGroupName; }
40 inline bool GameServerGroupNameHasBeenSet() const { return m_gameServerGroupNameHasBeenSet; }
41 template <typename GameServerGroupNameT = Aws::String>
42 void SetGameServerGroupName(GameServerGroupNameT&& value) {
43 m_gameServerGroupNameHasBeenSet = true;
44 m_gameServerGroupName = std::forward<GameServerGroupNameT>(value);
45 }
46 template <typename GameServerGroupNameT = Aws::String>
48 SetGameServerGroupName(std::forward<GameServerGroupNameT>(value));
49 return *this;
50 }
52
54
60 inline const Aws::Vector<Aws::String>& GetInstanceIds() const { return m_instanceIds; }
61 inline bool InstanceIdsHasBeenSet() const { return m_instanceIdsHasBeenSet; }
62 template <typename InstanceIdsT = Aws::Vector<Aws::String>>
63 void SetInstanceIds(InstanceIdsT&& value) {
64 m_instanceIdsHasBeenSet = true;
65 m_instanceIds = std::forward<InstanceIdsT>(value);
66 }
67 template <typename InstanceIdsT = Aws::Vector<Aws::String>>
69 SetInstanceIds(std::forward<InstanceIdsT>(value));
70 return *this;
71 }
72 template <typename InstanceIdsT = Aws::String>
74 m_instanceIdsHasBeenSet = true;
75 m_instanceIds.emplace_back(std::forward<InstanceIdsT>(value));
76 return *this;
77 }
79
81
85 inline int GetLimit() const { return m_limit; }
86 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
87 inline void SetLimit(int value) {
88 m_limitHasBeenSet = true;
89 m_limit = value;
90 }
92 SetLimit(value);
93 return *this;
94 }
96
98
103 inline const Aws::String& GetNextToken() const { return m_nextToken; }
104 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
105 template <typename NextTokenT = Aws::String>
106 void SetNextToken(NextTokenT&& value) {
107 m_nextTokenHasBeenSet = true;
108 m_nextToken = std::forward<NextTokenT>(value);
109 }
110 template <typename NextTokenT = Aws::String>
112 SetNextToken(std::forward<NextTokenT>(value));
113 return *this;
114 }
116 private:
117 Aws::String m_gameServerGroupName;
118 bool m_gameServerGroupNameHasBeenSet = false;
119
120 Aws::Vector<Aws::String> m_instanceIds;
121 bool m_instanceIdsHasBeenSet = false;
122
123 int m_limit{0};
124 bool m_limitHasBeenSet = false;
125
126 Aws::String m_nextToken;
127 bool m_nextTokenHasBeenSet = false;
128};
129
130} // namespace Model
131} // namespace GameLift
132} // namespace Aws
DescribeGameServerInstancesRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeGameServerInstancesRequest & WithInstanceIds(InstanceIdsT &&value)
DescribeGameServerInstancesRequest & AddInstanceIds(InstanceIdsT &&value)
DescribeGameServerInstancesRequest & WithNextToken(NextTokenT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector