7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
39 template <
typename FleetIdT = Aws::String>
41 m_fleetIdHasBeenSet =
true;
42 m_fleetId = std::forward<FleetIdT>(value);
44 template <
typename FleetIdT = Aws::String>
59 template <
typename ComputeNameT = Aws::String>
61 m_computeNameHasBeenSet =
true;
62 m_computeName = std::forward<ComputeNameT>(value);
64 template <
typename ComputeNameT = Aws::String>
74 bool m_fleetIdHasBeenSet =
false;
75 bool m_computeNameHasBeenSet =
false;
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API GetComputeAuthTokenRequest()=default
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
bool FleetIdHasBeenSet() const
GetComputeAuthTokenRequest & WithComputeName(ComputeNameT &&value)
GetComputeAuthTokenRequest & WithFleetId(FleetIdT &&value)
void SetFleetId(FleetIdT &&value)
const Aws::String & GetFleetId() const
void SetComputeName(ComputeNameT &&value)
bool ComputeNameHasBeenSet() const
const Aws::String & GetComputeName() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String