AWS SDK for C++

AWS SDK for C++ Version 1.11.685

Loading...
Searching...
No Matches
StopMatchmakingRequest.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10
11#include <utility>
12
13namespace Aws {
14namespace GameLift {
15namespace Model {
16
20 public:
21 AWS_GAMELIFT_API StopMatchmakingRequest() = default;
22
23 // Service request name is the Operation name which will send this request out,
24 // each operation should has unique request name, so that we can get operation's name from this request.
25 // Note: this is not true for response, multiple operations may have the same response name,
26 // so we can not get operation's name from response.
27 inline virtual const char* GetServiceRequestName() const override { return "StopMatchmaking"; }
28
29 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
30
32
34
37 inline const Aws::String& GetTicketId() const { return m_ticketId; }
38 inline bool TicketIdHasBeenSet() const { return m_ticketIdHasBeenSet; }
39 template <typename TicketIdT = Aws::String>
40 void SetTicketId(TicketIdT&& value) {
41 m_ticketIdHasBeenSet = true;
42 m_ticketId = std::forward<TicketIdT>(value);
43 }
44 template <typename TicketIdT = Aws::String>
46 SetTicketId(std::forward<TicketIdT>(value));
47 return *this;
48 }
50 private:
51 Aws::String m_ticketId;
52 bool m_ticketIdHasBeenSet = false;
53};
54
55} // namespace Model
56} // namespace GameLift
57} // namespace Aws
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
StopMatchmakingRequest & WithTicketId(TicketIdT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API StopMatchmakingRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String