7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/ListComputeInputStatus.h>
40 template <
typename FleetIdT = Aws::String>
42 m_fleetIdHasBeenSet =
true;
43 m_fleetId = std::forward<FleetIdT>(value);
45 template <
typename FleetIdT = Aws::String>
61 template <
typename LocationT = Aws::String>
63 m_locationHasBeenSet =
true;
64 m_location = std::forward<LocationT>(value);
66 template <
typename LocationT = Aws::String>
80 template <
typename ContainerGroupDefinitionNameT = Aws::String>
82 m_containerGroupDefinitionNameHasBeenSet =
true;
83 m_containerGroupDefinitionName = std::forward<ContainerGroupDefinitionNameT>(value);
85 template <
typename ContainerGroupDefinitionNameT = Aws::String>
104 m_computeStatusHasBeenSet =
true;
105 m_computeStatus = value;
121 m_limitHasBeenSet =
true;
138 template <
typename NextTokenT = Aws::String>
140 m_nextTokenHasBeenSet =
true;
141 m_nextToken = std::forward<NextTokenT>(value);
143 template <
typename NextTokenT = Aws::String>
161 bool m_fleetIdHasBeenSet =
false;
162 bool m_locationHasBeenSet =
false;
163 bool m_containerGroupDefinitionNameHasBeenSet =
false;
164 bool m_computeStatusHasBeenSet =
false;
165 bool m_limitHasBeenSet =
false;
166 bool m_nextTokenHasBeenSet =
false;
ListComputeRequest & WithFleetId(FleetIdT &&value)
bool FleetIdHasBeenSet() const
ListComputeRequest & WithContainerGroupDefinitionName(ContainerGroupDefinitionNameT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API ListComputeRequest()=default
ListComputeRequest & WithNextToken(NextTokenT &&value)
bool ComputeStatusHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetContainerGroupDefinitionName() const
void SetContainerGroupDefinitionName(ContainerGroupDefinitionNameT &&value)
bool ContainerGroupDefinitionNameHasBeenSet() const
const Aws::String & GetLocation() const
ListComputeRequest & WithLocation(LocationT &&value)
bool LimitHasBeenSet() const
ListComputeRequest & WithComputeStatus(ListComputeInputStatus value)
const Aws::String & GetFleetId() const
const Aws::String & GetNextToken() const
bool NextTokenHasBeenSet() const
void SetNextToken(NextTokenT &&value)
void SetComputeStatus(ListComputeInputStatus value)
bool LocationHasBeenSet() const
void SetLocation(LocationT &&value)
ListComputeRequest & WithLimit(int value)
ListComputeInputStatus GetComputeStatus() const
void SetFleetId(FleetIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String