AWS SDK for C++

AWS SDK for C++ Version 1.11.716

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DescribeScriptRequest.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10
11#include <utility>
12
13namespace Aws {
14namespace GameLift {
15namespace Model {
16
20 public:
21 AWS_GAMELIFT_API DescribeScriptRequest() = default;
22
23 // Service request name is the Operation name which will send this request out,
24 // each operation should has unique request name, so that we can get operation's name from this request.
25 // Note: this is not true for response, multiple operations may have the same response name,
26 // so we can not get operation's name from response.
27 inline virtual const char* GetServiceRequestName() const override { return "DescribeScript"; }
28
29 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
30
32
34
38 inline const Aws::String& GetScriptId() const { return m_scriptId; }
39 inline bool ScriptIdHasBeenSet() const { return m_scriptIdHasBeenSet; }
40 template <typename ScriptIdT = Aws::String>
41 void SetScriptId(ScriptIdT&& value) {
42 m_scriptIdHasBeenSet = true;
43 m_scriptId = std::forward<ScriptIdT>(value);
44 }
45 template <typename ScriptIdT = Aws::String>
46 DescribeScriptRequest& WithScriptId(ScriptIdT&& value) {
47 SetScriptId(std::forward<ScriptIdT>(value));
48 return *this;
49 }
51 private:
52 Aws::String m_scriptId;
53 bool m_scriptIdHasBeenSet = false;
54};
55
56} // namespace Model
57} // namespace GameLift
58} // namespace Aws
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeScriptRequest & WithScriptId(ScriptIdT &&value)
AWS_GAMELIFT_API DescribeScriptRequest()=default
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String