7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
40 template <
typename FleetIdT = Aws::String>
42 m_fleetIdHasBeenSet =
true;
43 m_fleetId = std::forward<FleetIdT>(value);
45 template <
typename FleetIdT = Aws::String>
58 template <
typename DeploymentIdT = Aws::String>
60 m_deploymentIdHasBeenSet =
true;
61 m_deploymentId = std::forward<DeploymentIdT>(value);
63 template <
typename DeploymentIdT = Aws::String>
71 bool m_fleetIdHasBeenSet =
false;
74 bool m_deploymentIdHasBeenSet =
false;
bool FleetIdHasBeenSet() const
bool DeploymentIdHasBeenSet() const
const Aws::String & GetFleetId() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetFleetId(FleetIdT &&value)
DescribeFleetDeploymentRequest & WithDeploymentId(DeploymentIdT &&value)
const Aws::String & GetDeploymentId() const
DescribeFleetDeploymentRequest & WithFleetId(FleetIdT &&value)
void SetDeploymentId(DeploymentIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API DescribeFleetDeploymentRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String