7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/AcceptanceType.h>
42 template <
typename TicketIdT = Aws::String>
44 m_ticketIdHasBeenSet =
true;
45 m_ticketId = std::forward<TicketIdT>(value);
47 template <
typename TicketIdT = Aws::String>
61 template <
typename PlayerIdsT = Aws::Vector<Aws::String>>
63 m_playerIdsHasBeenSet =
true;
64 m_playerIds = std::forward<PlayerIdsT>(value);
66 template <
typename PlayerIdsT = Aws::Vector<Aws::String>>
71 template <
typename PlayerIdsT = Aws::String>
73 m_playerIdsHasBeenSet =
true;
74 m_playerIds.emplace_back(std::forward<PlayerIdsT>(value));
86 m_acceptanceTypeHasBeenSet =
true;
87 m_acceptanceType = value;
100 bool m_ticketIdHasBeenSet =
false;
101 bool m_playerIdsHasBeenSet =
false;
102 bool m_acceptanceTypeHasBeenSet =
false;
AcceptMatchRequest & WithTicketId(TicketIdT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool PlayerIdsHasBeenSet() const
AcceptMatchRequest & AddPlayerIds(PlayerIdsT &&value)
void SetPlayerIds(PlayerIdsT &&value)
virtual const char * GetServiceRequestName() const override
void SetTicketId(TicketIdT &&value)
const Aws::String & GetTicketId() const
AcceptMatchRequest & WithAcceptanceType(AcceptanceType value)
AcceptMatchRequest & WithPlayerIds(PlayerIdsT &&value)
void SetAcceptanceType(AcceptanceType value)
AWS_GAMELIFT_API AcceptMatchRequest()=default
const Aws::Vector< Aws::String > & GetPlayerIds() const
bool AcceptanceTypeHasBeenSet() const
bool TicketIdHasBeenSet() const
AcceptanceType GetAcceptanceType() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector