AWS SDK for C++

AWS SDK for C++ Version 1.11.754

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DeregisterComputeRequest.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10
11#include <utility>
12
13namespace Aws {
14namespace GameLift {
15namespace Model {
16
20 public:
21 AWS_GAMELIFT_API DeregisterComputeRequest() = default;
22
23 // Service request name is the Operation name which will send this request out,
24 // each operation should has unique request name, so that we can get operation's name from this request.
25 // Note: this is not true for response, multiple operations may have the same response name,
26 // so we can not get operation's name from response.
27 inline virtual const char* GetServiceRequestName() const override { return "DeregisterCompute"; }
28
29 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
30
32
34
38 inline const Aws::String& GetFleetId() const { return m_fleetId; }
39 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
40 template <typename FleetIdT = Aws::String>
41 void SetFleetId(FleetIdT&& value) {
42 m_fleetIdHasBeenSet = true;
43 m_fleetId = std::forward<FleetIdT>(value);
44 }
45 template <typename FleetIdT = Aws::String>
47 SetFleetId(std::forward<FleetIdT>(value));
48 return *this;
49 }
51
53
57 inline const Aws::String& GetComputeName() const { return m_computeName; }
58 inline bool ComputeNameHasBeenSet() const { return m_computeNameHasBeenSet; }
59 template <typename ComputeNameT = Aws::String>
60 void SetComputeName(ComputeNameT&& value) {
61 m_computeNameHasBeenSet = true;
62 m_computeName = std::forward<ComputeNameT>(value);
63 }
64 template <typename ComputeNameT = Aws::String>
66 SetComputeName(std::forward<ComputeNameT>(value));
67 return *this;
68 }
70 private:
71 Aws::String m_fleetId;
72
73 Aws::String m_computeName;
74 bool m_fleetIdHasBeenSet = false;
75 bool m_computeNameHasBeenSet = false;
76};
77
78} // namespace Model
79} // namespace GameLift
80} // namespace Aws
DeregisterComputeRequest & WithFleetId(FleetIdT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DeregisterComputeRequest & WithComputeName(ComputeNameT &&value)
AWS_GAMELIFT_API DeregisterComputeRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String