7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
40 template <
typename FleetIdT = Aws::String>
42 m_fleetIdHasBeenSet =
true;
43 m_fleetId = std::forward<FleetIdT>(value);
45 template <
typename FleetIdT = Aws::String>
60 template <
typename LocationT = Aws::String>
62 m_locationHasBeenSet =
true;
63 m_location = std::forward<LocationT>(value);
65 template <
typename LocationT = Aws::String>
73 bool m_fleetIdHasBeenSet =
false;
76 bool m_locationHasBeenSet =
false;
DescribeFleetLocationCapacityRequest & WithLocation(LocationT &&value)
void SetLocation(LocationT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool LocationHasBeenSet() const
virtual const char * GetServiceRequestName() const override
const Aws::String & GetLocation() const
void SetFleetId(FleetIdT &&value)
AWS_GAMELIFT_API DescribeFleetLocationCapacityRequest()=default
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool FleetIdHasBeenSet() const
DescribeFleetLocationCapacityRequest & WithFleetId(FleetIdT &&value)
const Aws::String & GetFleetId() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String