7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/ContainerGroupDefinitionRemoveAttribute.h>
12#include <aws/gamelift/model/ContainerOperatingSystem.h>
13#include <aws/gamelift/model/GameServerContainerDefinitionInput.h>
14#include <aws/gamelift/model/SupportContainerDefinitionInput.h>
45 template <
typename NameT = Aws::String>
47 m_nameHasBeenSet =
true;
48 m_name = std::forward<NameT>(value);
50 template <
typename NameT = Aws::String>
52 SetName(std::forward<NameT>(value));
66 template <
typename GameServerContainerDefinitionT = GameServerContainerDefinitionInput>
68 m_gameServerContainerDefinitionHasBeenSet =
true;
69 m_gameServerContainerDefinition = std::forward<GameServerContainerDefinitionT>(value);
71 template <
typename GameServerContainerDefinitionT = GameServerContainerDefinitionInput>
85 return m_supportContainerDefinitions;
88 template <
typename SupportContainerDefinitionsT = Aws::Vector<SupportContainerDefinitionInput>>
90 m_supportContainerDefinitionsHasBeenSet =
true;
91 m_supportContainerDefinitions = std::forward<SupportContainerDefinitionsT>(value);
93 template <
typename SupportContainerDefinitionsT = Aws::Vector<SupportContainerDefinitionInput>>
98 template <
typename SupportContainerDefinitionsT = SupportContainerDefinitionInput>
100 m_supportContainerDefinitionsHasBeenSet =
true;
101 m_supportContainerDefinitions.emplace_back(std::forward<SupportContainerDefinitionsT>(value));
116 m_totalMemoryLimitMebibytesHasBeenSet =
true;
117 m_totalMemoryLimitMebibytes = value;
145 m_totalVcpuLimitHasBeenSet =
true;
146 m_totalVcpuLimit = value;
160 template <
typename VersionDescriptionT = Aws::String>
162 m_versionDescriptionHasBeenSet =
true;
163 m_versionDescription = std::forward<VersionDescriptionT>(value);
165 template <
typename VersionDescriptionT = Aws::String>
181 m_sourceVersionNumberHasBeenSet =
true;
182 m_sourceVersionNumber = value;
205 m_operatingSystemHasBeenSet =
true;
206 m_operatingSystem = value;
225 template <
typename RemoveAttributesT = Aws::Vector<ContainerGroupDefinitionRemoveAttribute>>
227 m_removeAttributesHasBeenSet =
true;
228 m_removeAttributes = std::forward<RemoveAttributesT>(value);
230 template <
typename RemoveAttributesT = Aws::Vector<ContainerGroupDefinitionRemoveAttribute>>
236 m_removeAttributesHasBeenSet =
true;
237 m_removeAttributes.push_back(value);
248 int m_totalMemoryLimitMebibytes{0};
250 double m_totalVcpuLimit{0.0};
254 int m_sourceVersionNumber{0};
259 bool m_nameHasBeenSet =
false;
260 bool m_gameServerContainerDefinitionHasBeenSet =
false;
261 bool m_supportContainerDefinitionsHasBeenSet =
false;
262 bool m_totalMemoryLimitMebibytesHasBeenSet =
false;
263 bool m_totalVcpuLimitHasBeenSet =
false;
264 bool m_versionDescriptionHasBeenSet =
false;
265 bool m_sourceVersionNumberHasBeenSet =
false;
266 bool m_operatingSystemHasBeenSet =
false;
267 bool m_removeAttributesHasBeenSet =
false;
UpdateContainerGroupDefinitionRequest & WithGameServerContainerDefinition(GameServerContainerDefinitionT &&value)
UpdateContainerGroupDefinitionRequest & AddSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
const Aws::Vector< SupportContainerDefinitionInput > & GetSupportContainerDefinitions() const
void SetOperatingSystem(ContainerOperatingSystem value)
bool OperatingSystemHasBeenSet() const
UpdateContainerGroupDefinitionRequest & WithOperatingSystem(ContainerOperatingSystem value)
int GetTotalMemoryLimitMebibytes() const
void SetTotalMemoryLimitMebibytes(int value)
bool TotalVcpuLimitHasBeenSet() const
int GetSourceVersionNumber() const
bool SupportContainerDefinitionsHasBeenSet() const
UpdateContainerGroupDefinitionRequest & WithName(NameT &&value)
UpdateContainerGroupDefinitionRequest & WithVersionDescription(VersionDescriptionT &&value)
void SetSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
bool TotalMemoryLimitMebibytesHasBeenSet() const
const GameServerContainerDefinitionInput & GetGameServerContainerDefinition() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetName(NameT &&value)
void SetTotalVcpuLimit(double value)
double GetTotalVcpuLimit() const
const Aws::Vector< ContainerGroupDefinitionRemoveAttribute > & GetRemoveAttributes() const
AWS_GAMELIFT_API UpdateContainerGroupDefinitionRequest()=default
UpdateContainerGroupDefinitionRequest & WithTotalMemoryLimitMebibytes(int value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
ContainerOperatingSystem GetOperatingSystem() const
const Aws::String & GetName() const
bool RemoveAttributesHasBeenSet() const
UpdateContainerGroupDefinitionRequest & WithSourceVersionNumber(int value)
UpdateContainerGroupDefinitionRequest & WithSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
UpdateContainerGroupDefinitionRequest & WithRemoveAttributes(RemoveAttributesT &&value)
void SetGameServerContainerDefinition(GameServerContainerDefinitionT &&value)
bool SourceVersionNumberHasBeenSet() const
UpdateContainerGroupDefinitionRequest & WithTotalVcpuLimit(double value)
UpdateContainerGroupDefinitionRequest & AddRemoveAttributes(ContainerGroupDefinitionRemoveAttribute value)
void SetVersionDescription(VersionDescriptionT &&value)
void SetRemoveAttributes(RemoveAttributesT &&value)
bool VersionDescriptionHasBeenSet() const
bool GameServerContainerDefinitionHasBeenSet() const
const Aws::String & GetVersionDescription() const
void SetSourceVersionNumber(int value)
bool NameHasBeenSet() const
virtual const char * GetServiceRequestName() const override
ContainerGroupDefinitionRemoveAttribute
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector