7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/ContainerOperatingSystem.h>
12#include <aws/gamelift/model/GameServerContainerDefinitionInput.h>
13#include <aws/gamelift/model/SupportContainerDefinitionInput.h>
44 template <
typename NameT = Aws::String>
46 m_nameHasBeenSet =
true;
47 m_name = std::forward<NameT>(value);
49 template <
typename NameT = Aws::String>
51 SetName(std::forward<NameT>(value));
65 template <
typename GameServerContainerDefinitionT = GameServerContainerDefinitionInput>
67 m_gameServerContainerDefinitionHasBeenSet =
true;
68 m_gameServerContainerDefinition = std::forward<GameServerContainerDefinitionT>(value);
70 template <
typename GameServerContainerDefinitionT = GameServerContainerDefinitionInput>
84 return m_supportContainerDefinitions;
87 template <
typename SupportContainerDefinitionsT = Aws::Vector<SupportContainerDefinitionInput>>
89 m_supportContainerDefinitionsHasBeenSet =
true;
90 m_supportContainerDefinitions = std::forward<SupportContainerDefinitionsT>(value);
92 template <
typename SupportContainerDefinitionsT = Aws::Vector<SupportContainerDefinitionInput>>
97 template <
typename SupportContainerDefinitionsT = SupportContainerDefinitionInput>
99 m_supportContainerDefinitionsHasBeenSet =
true;
100 m_supportContainerDefinitions.emplace_back(std::forward<SupportContainerDefinitionsT>(value));
115 m_totalMemoryLimitMebibytesHasBeenSet =
true;
116 m_totalMemoryLimitMebibytes = value;
135 m_totalVcpuLimitHasBeenSet =
true;
136 m_totalVcpuLimit = value;
150 template <
typename VersionDescriptionT = Aws::String>
152 m_versionDescriptionHasBeenSet =
true;
153 m_versionDescription = std::forward<VersionDescriptionT>(value);
155 template <
typename VersionDescriptionT = Aws::String>
171 m_sourceVersionNumberHasBeenSet =
true;
172 m_sourceVersionNumber = value;
195 m_operatingSystemHasBeenSet =
true;
196 m_operatingSystem = value;
205 bool m_nameHasBeenSet =
false;
208 bool m_gameServerContainerDefinitionHasBeenSet =
false;
211 bool m_supportContainerDefinitionsHasBeenSet =
false;
213 int m_totalMemoryLimitMebibytes{0};
214 bool m_totalMemoryLimitMebibytesHasBeenSet =
false;
216 double m_totalVcpuLimit{0.0};
217 bool m_totalVcpuLimitHasBeenSet =
false;
220 bool m_versionDescriptionHasBeenSet =
false;
222 int m_sourceVersionNumber{0};
223 bool m_sourceVersionNumberHasBeenSet =
false;
226 bool m_operatingSystemHasBeenSet =
false;
UpdateContainerGroupDefinitionRequest & WithGameServerContainerDefinition(GameServerContainerDefinitionT &&value)
UpdateContainerGroupDefinitionRequest & AddSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
const Aws::Vector< SupportContainerDefinitionInput > & GetSupportContainerDefinitions() const
void SetOperatingSystem(ContainerOperatingSystem value)
bool OperatingSystemHasBeenSet() const
UpdateContainerGroupDefinitionRequest & WithOperatingSystem(ContainerOperatingSystem value)
int GetTotalMemoryLimitMebibytes() const
void SetTotalMemoryLimitMebibytes(int value)
bool TotalVcpuLimitHasBeenSet() const
int GetSourceVersionNumber() const
bool SupportContainerDefinitionsHasBeenSet() const
UpdateContainerGroupDefinitionRequest & WithName(NameT &&value)
UpdateContainerGroupDefinitionRequest & WithVersionDescription(VersionDescriptionT &&value)
void SetSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
bool TotalMemoryLimitMebibytesHasBeenSet() const
const GameServerContainerDefinitionInput & GetGameServerContainerDefinition() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetName(NameT &&value)
void SetTotalVcpuLimit(double value)
double GetTotalVcpuLimit() const
AWS_GAMELIFT_API UpdateContainerGroupDefinitionRequest()=default
UpdateContainerGroupDefinitionRequest & WithTotalMemoryLimitMebibytes(int value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
ContainerOperatingSystem GetOperatingSystem() const
const Aws::String & GetName() const
UpdateContainerGroupDefinitionRequest & WithSourceVersionNumber(int value)
UpdateContainerGroupDefinitionRequest & WithSupportContainerDefinitions(SupportContainerDefinitionsT &&value)
void SetGameServerContainerDefinition(GameServerContainerDefinitionT &&value)
bool SourceVersionNumberHasBeenSet() const
UpdateContainerGroupDefinitionRequest & WithTotalVcpuLimit(double value)
void SetVersionDescription(VersionDescriptionT &&value)
bool VersionDescriptionHasBeenSet() const
bool GameServerContainerDefinitionHasBeenSet() const
const Aws::String & GetVersionDescription() const
void SetSourceVersionNumber(int value)
bool NameHasBeenSet() const
virtual const char * GetServiceRequestName() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector