7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLiftRequest.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/Tag.h>
43 template <
typename NameT = Aws::String>
45 m_nameHasBeenSet =
true;
46 m_name = std::forward<NameT>(value);
48 template <
typename NameT = Aws::String>
50 SetName(std::forward<NameT>(value));
62 template <
typename RuleSetBodyT = Aws::String>
64 m_ruleSetBodyHasBeenSet =
true;
65 m_ruleSetBody = std::forward<RuleSetBodyT>(value);
67 template <
typename RuleSetBodyT = Aws::String>
86 template <
typename TagsT = Aws::Vector<Tag>>
88 m_tagsHasBeenSet =
true;
89 m_tags = std::forward<TagsT>(value);
91 template <
typename TagsT = Aws::Vector<Tag>>
93 SetTags(std::forward<TagsT>(value));
96 template <
typename TagsT = Tag>
98 m_tagsHasBeenSet =
true;
99 m_tags.emplace_back(std::forward<TagsT>(value));
109 bool m_nameHasBeenSet =
false;
110 bool m_ruleSetBodyHasBeenSet =
false;
111 bool m_tagsHasBeenSet =
false;
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::Vector< Tag > & GetTags() const
void SetTags(TagsT &&value)
CreateMatchmakingRuleSetRequest & WithTags(TagsT &&value)
void SetRuleSetBody(RuleSetBodyT &&value)
CreateMatchmakingRuleSetRequest & WithName(NameT &&value)
const Aws::String & GetRuleSetBody() const
CreateMatchmakingRuleSetRequest & WithRuleSetBody(RuleSetBodyT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool TagsHasBeenSet() const
CreateMatchmakingRuleSetRequest & AddTags(TagsT &&value)
bool RuleSetBodyHasBeenSet() const
const Aws::String & GetName() const
AWS_GAMELIFT_API CreateMatchmakingRuleSetRequest()=default
void SetName(NameT &&value)
virtual const char * GetServiceRequestName() const override
bool NameHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector