7#include <aws/core/utils/UUID.h>
8#include <aws/core/utils/memory/stl/AWSMap.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
12#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
13#include <aws/gameliftstreams/model/RuntimeEnvironment.h>
18namespace GameLiftStreams {
42 template <
typename DescriptionT = Aws::String>
44 m_descriptionHasBeenSet =
true;
45 m_description = std::forward<DescriptionT>(value);
47 template <
typename DescriptionT = Aws::String>
69 template <
typename RuntimeEnvironmentT = RuntimeEnvironment>
71 m_runtimeEnvironmentHasBeenSet =
true;
72 m_runtimeEnvironment = std::forward<RuntimeEnvironmentT>(value);
74 template <
typename RuntimeEnvironmentT = RuntimeEnvironment>
94 template <
typename ExecutablePathT = Aws::String>
96 m_executablePathHasBeenSet =
true;
97 m_executablePath = std::forward<ExecutablePathT>(value);
99 template <
typename ExecutablePathT = Aws::String>
119 template <
typename ApplicationSourceUriT = Aws::String>
121 m_applicationSourceUriHasBeenSet =
true;
122 m_applicationSourceUri = std::forward<ApplicationSourceUriT>(value);
124 template <
typename ApplicationSourceUriT = Aws::String>
144 template <
typename ApplicationLogPathsT = Aws::Vector<Aws::String>>
146 m_applicationLogPathsHasBeenSet =
true;
147 m_applicationLogPaths = std::forward<ApplicationLogPathsT>(value);
149 template <
typename ApplicationLogPathsT = Aws::Vector<Aws::String>>
154 template <
typename ApplicationLogPathsT = Aws::String>
156 m_applicationLogPathsHasBeenSet =
true;
157 m_applicationLogPaths.emplace_back(std::forward<ApplicationLogPathsT>(value));
175 template <
typename ApplicationLogOutputUriT = Aws::String>
177 m_applicationLogOutputUriHasBeenSet =
true;
178 m_applicationLogOutputUri = std::forward<ApplicationLogOutputUriT>(value);
180 template <
typename ApplicationLogOutputUriT = Aws::String>
204 template <
typename TagsT = Aws::Map<Aws::String, Aws::String>>
206 m_tagsHasBeenSet =
true;
207 m_tags = std::forward<TagsT>(value);
209 template <
typename TagsT = Aws::Map<Aws::String, Aws::String>>
211 SetTags(std::forward<TagsT>(value));
214 template <
typename TagsKeyT = Aws::String,
typename TagsValueT = Aws::String>
216 m_tagsHasBeenSet =
true;
217 m_tags.emplace(std::forward<TagsKeyT>(key), std::forward<TagsValueT>(value));
230 template <
typename ClientTokenT = Aws::String>
232 m_clientTokenHasBeenSet =
true;
233 m_clientToken = std::forward<ClientTokenT>(value);
235 template <
typename ClientTokenT = Aws::String>
257 bool m_descriptionHasBeenSet =
false;
258 bool m_runtimeEnvironmentHasBeenSet =
false;
259 bool m_executablePathHasBeenSet =
false;
260 bool m_applicationSourceUriHasBeenSet =
false;
261 bool m_applicationLogPathsHasBeenSet =
false;
262 bool m_applicationLogOutputUriHasBeenSet =
false;
263 bool m_tagsHasBeenSet =
false;
264 bool m_clientTokenHasBeenSet =
true;
const RuntimeEnvironment & GetRuntimeEnvironment() const
const Aws::String & GetClientToken() const
void SetClientToken(ClientTokenT &&value)
bool ApplicationSourceUriHasBeenSet() const
bool DescriptionHasBeenSet() const
bool ExecutablePathHasBeenSet() const
CreateApplicationRequest & WithExecutablePath(ExecutablePathT &&value)
virtual const char * GetServiceRequestName() const override
CreateApplicationRequest & WithTags(TagsT &&value)
void SetRuntimeEnvironment(RuntimeEnvironmentT &&value)
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
const Aws::Map< Aws::String, Aws::String > & GetTags() const
void SetApplicationLogOutputUri(ApplicationLogOutputUriT &&value)
const Aws::Vector< Aws::String > & GetApplicationLogPaths() const
CreateApplicationRequest & WithApplicationLogOutputUri(ApplicationLogOutputUriT &&value)
bool ApplicationLogOutputUriHasBeenSet() const
CreateApplicationRequest & AddTags(TagsKeyT &&key, TagsValueT &&value)
const Aws::String & GetExecutablePath() const
bool ClientTokenHasBeenSet() const
CreateApplicationRequest & WithRuntimeEnvironment(RuntimeEnvironmentT &&value)
void SetTags(TagsT &&value)
bool RuntimeEnvironmentHasBeenSet() const
bool TagsHasBeenSet() const
CreateApplicationRequest & AddApplicationLogPaths(ApplicationLogPathsT &&value)
CreateApplicationRequest & WithClientToken(ClientTokenT &&value)
AWS_GAMELIFTSTREAMS_API CreateApplicationRequest()=default
void SetApplicationLogPaths(ApplicationLogPathsT &&value)
CreateApplicationRequest & WithApplicationLogPaths(ApplicationLogPathsT &&value)
CreateApplicationRequest & WithDescription(DescriptionT &&value)
const Aws::String & GetApplicationSourceUri() const
bool ApplicationLogPathsHasBeenSet() const
CreateApplicationRequest & WithApplicationSourceUri(ApplicationSourceUriT &&value)
void SetApplicationSourceUri(ApplicationSourceUriT &&value)
const Aws::String & GetDescription() const
void SetDescription(DescriptionT &&value)
const Aws::String & GetApplicationLogOutputUri() const
void SetExecutablePath(ExecutablePathT &&value)
static Aws::Utils::UUID PseudoRandomUUID()
std::map< K, V, std::less< K >, Aws::Allocator< std::pair< const K, V > > > Map
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector