7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/VpcPeeringConnectionStatus.h>
47 template <
typename FleetIdT = Aws::String>
49 m_fleetIdHasBeenSet =
true;
50 m_fleetId = std::forward<FleetIdT>(value);
52 template <
typename FleetIdT = Aws::String>
67 template <
typename FleetArnT = Aws::String>
69 m_fleetArnHasBeenSet =
true;
70 m_fleetArn = std::forward<FleetArnT>(value);
72 template <
typename FleetArnT = Aws::String>
87 template <
typename IpV4C
idrBlockT = Aws::String>
89 m_ipV4CidrBlockHasBeenSet =
true;
90 m_ipV4CidrBlock = std::forward<IpV4CidrBlockT>(value);
92 template <
typename IpV4C
idrBlockT = Aws::String>
107 template <
typename VpcPeeringConnectionIdT = Aws::String>
109 m_vpcPeeringConnectionIdHasBeenSet =
true;
110 m_vpcPeeringConnectionId = std::forward<VpcPeeringConnectionIdT>(value);
112 template <
typename VpcPeeringConnectionIdT = Aws::String>
126 template <
typename StatusT = VpcPeeringConnectionStatus>
128 m_statusHasBeenSet =
true;
129 m_status = std::forward<StatusT>(value);
131 template <
typename StatusT = VpcPeeringConnectionStatus>
150 template <
typename PeerVpcIdT = Aws::String>
152 m_peerVpcIdHasBeenSet =
true;
153 m_peerVpcId = std::forward<PeerVpcIdT>(value);
155 template <
typename PeerVpcIdT = Aws::String>
170 template <
typename GameLiftVpcIdT = Aws::String>
172 m_gameLiftVpcIdHasBeenSet =
true;
173 m_gameLiftVpcId = std::forward<GameLiftVpcIdT>(value);
175 template <
typename GameLiftVpcIdT = Aws::String>
183 bool m_fleetIdHasBeenSet =
false;
186 bool m_fleetArnHasBeenSet =
false;
189 bool m_ipV4CidrBlockHasBeenSet =
false;
192 bool m_vpcPeeringConnectionIdHasBeenSet =
false;
195 bool m_statusHasBeenSet =
false;
198 bool m_peerVpcIdHasBeenSet =
false;
201 bool m_gameLiftVpcIdHasBeenSet =
false;
void SetFleetId(FleetIdT &&value)
bool FleetIdHasBeenSet() const
const Aws::String & GetFleetId() const
bool IpV4CidrBlockHasBeenSet() const
void SetPeerVpcId(PeerVpcIdT &&value)
const VpcPeeringConnectionStatus & GetStatus() const
void SetIpV4CidrBlock(IpV4CidrBlockT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
bool StatusHasBeenSet() const
VpcPeeringConnection & WithGameLiftVpcId(GameLiftVpcIdT &&value)
const Aws::String & GetGameLiftVpcId() const
const Aws::String & GetVpcPeeringConnectionId() const
AWS_GAMELIFT_API VpcPeeringConnection()=default
bool PeerVpcIdHasBeenSet() const
AWS_GAMELIFT_API VpcPeeringConnection(Aws::Utils::Json::JsonView jsonValue)
VpcPeeringConnection & WithFleetId(FleetIdT &&value)
void SetVpcPeeringConnectionId(VpcPeeringConnectionIdT &&value)
AWS_GAMELIFT_API VpcPeeringConnection & operator=(Aws::Utils::Json::JsonView jsonValue)
VpcPeeringConnection & WithFleetArn(FleetArnT &&value)
VpcPeeringConnection & WithPeerVpcId(PeerVpcIdT &&value)
VpcPeeringConnection & WithStatus(StatusT &&value)
bool GameLiftVpcIdHasBeenSet() const
const Aws::String & GetFleetArn() const
const Aws::String & GetPeerVpcId() const
bool FleetArnHasBeenSet() const
void SetStatus(StatusT &&value)
void SetGameLiftVpcId(GameLiftVpcIdT &&value)
bool VpcPeeringConnectionIdHasBeenSet() const
VpcPeeringConnection & WithVpcPeeringConnectionId(VpcPeeringConnectionIdT &&value)
const Aws::String & GetIpV4CidrBlock() const
VpcPeeringConnection & WithIpV4CidrBlock(IpV4CidrBlockT &&value)
void SetFleetArn(FleetArnT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue