7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
44 template <
typename CodeT = Aws::String>
46 m_codeHasBeenSet =
true;
47 m_code = std::forward<CodeT>(value);
49 template <
typename CodeT = Aws::String>
51 SetCode(std::forward<CodeT>(value));
62 template <
typename MessageT = Aws::String>
64 m_messageHasBeenSet =
true;
65 m_message = std::forward<MessageT>(value);
67 template <
typename MessageT = Aws::String>
77 bool m_codeHasBeenSet =
false;
78 bool m_messageHasBeenSet =
false;
AWS_GAMELIFT_API VpcPeeringConnectionStatus(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetMessage() const
VpcPeeringConnectionStatus & WithMessage(MessageT &&value)
bool MessageHasBeenSet() const
AWS_GAMELIFT_API VpcPeeringConnectionStatus & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetCode(CodeT &&value)
const Aws::String & GetCode() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API VpcPeeringConnectionStatus()=default
void SetMessage(MessageT &&value)
VpcPeeringConnectionStatus & WithCode(CodeT &&value)
bool CodeHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue