7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/MatchmakingConfiguration.h>
14template <
typename RESULT_TYPE>
15class AmazonWebServiceResult;
35 template <
typename ConfigurationT = MatchmakingConfiguration>
37 m_configurationHasBeenSet =
true;
38 m_configuration = std::forward<ConfigurationT>(value);
40 template <
typename ConfigurationT = MatchmakingConfiguration>
50 template <
typename RequestIdT = Aws::String>
52 m_requestIdHasBeenSet =
true;
53 m_requestId = std::forward<RequestIdT>(value);
55 template <
typename RequestIdT = Aws::String>
65 bool m_configurationHasBeenSet =
false;
66 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API UpdateMatchmakingConfigurationResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
UpdateMatchmakingConfigurationResult & WithConfiguration(ConfigurationT &&value)
AWS_GAMELIFT_API UpdateMatchmakingConfigurationResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
UpdateMatchmakingConfigurationResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API UpdateMatchmakingConfigurationResult()=default
const Aws::String & GetRequestId() const
void SetConfiguration(ConfigurationT &&value)
const MatchmakingConfiguration & GetConfiguration() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue