7#include <aws/core/utils/DateTime.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/BackfillMode.h>
12#include <aws/gamelift/model/FlexMatchMode.h>
13#include <aws/gamelift/model/GameProperty.h>
48 template <
typename NameT = Aws::String>
50 m_nameHasBeenSet =
true;
51 m_name = std::forward<NameT>(value);
53 template <
typename NameT = Aws::String>
55 SetName(std::forward<NameT>(value));
72 template <
typename ConfigurationArnT = Aws::String>
74 m_configurationArnHasBeenSet =
true;
75 m_configurationArn = std::forward<ConfigurationArnT>(value);
77 template <
typename ConfigurationArnT = Aws::String>
90 template <
typename DescriptionT = Aws::String>
92 m_descriptionHasBeenSet =
true;
93 m_description = std::forward<DescriptionT>(value);
95 template <
typename DescriptionT = Aws::String>
116 template <
typename GameSessionQueueArnsT = Aws::Vector<Aws::String>>
118 m_gameSessionQueueArnsHasBeenSet =
true;
119 m_gameSessionQueueArns = std::forward<GameSessionQueueArnsT>(value);
121 template <
typename GameSessionQueueArnsT = Aws::Vector<Aws::String>>
126 template <
typename GameSessionQueueArnsT = Aws::String>
128 m_gameSessionQueueArnsHasBeenSet =
true;
129 m_gameSessionQueueArns.emplace_back(std::forward<GameSessionQueueArnsT>(value));
143 m_requestTimeoutSecondsHasBeenSet =
true;
144 m_requestTimeoutSeconds = value;
162 m_acceptanceTimeoutSecondsHasBeenSet =
true;
163 m_acceptanceTimeoutSeconds = value;
182 m_acceptanceRequiredHasBeenSet =
true;
183 m_acceptanceRequired = value;
199 template <
typename RuleSetNameT = Aws::String>
201 m_ruleSetNameHasBeenSet =
true;
202 m_ruleSetName = std::forward<RuleSetNameT>(value);
204 template <
typename RuleSetNameT = Aws::String>
220 template <
typename RuleSetArnT = Aws::String>
222 m_ruleSetArnHasBeenSet =
true;
223 m_ruleSetArn = std::forward<RuleSetArnT>(value);
225 template <
typename RuleSetArnT = Aws::String>
238 template <
typename NotificationTargetT = Aws::String>
240 m_notificationTargetHasBeenSet =
true;
241 m_notificationTarget = std::forward<NotificationTargetT>(value);
243 template <
typename NotificationTargetT = Aws::String>
261 m_additionalPlayerCountHasBeenSet =
true;
262 m_additionalPlayerCount = value;
277 template <
typename CustomEventDataT = Aws::String>
279 m_customEventDataHasBeenSet =
true;
280 m_customEventData = std::forward<CustomEventDataT>(value);
282 template <
typename CustomEventDataT = Aws::String>
297 template <
typename CreationTimeT = Aws::Utils::DateTime>
299 m_creationTimeHasBeenSet =
true;
300 m_creationTime = std::forward<CreationTimeT>(value);
302 template <
typename CreationTimeT = Aws::Utils::DateTime>
322 template <
typename GamePropertiesT = Aws::Vector<GameProperty>>
324 m_gamePropertiesHasBeenSet =
true;
325 m_gameProperties = std::forward<GamePropertiesT>(value);
327 template <
typename GamePropertiesT = Aws::Vector<GameProperty>>
332 template <
typename GamePropertiesT = GameProperty>
334 m_gamePropertiesHasBeenSet =
true;
335 m_gameProperties.emplace_back(std::forward<GamePropertiesT>(value));
353 template <
typename GameSessionDataT = Aws::String>
355 m_gameSessionDataHasBeenSet =
true;
356 m_gameSessionData = std::forward<GameSessionDataT>(value);
358 template <
typename GameSessionDataT = Aws::String>
379 m_backfillModeHasBeenSet =
true;
380 m_backfillMode = value;
402 m_flexMatchModeHasBeenSet =
true;
403 m_flexMatchMode = value;
419 int m_requestTimeoutSeconds{0};
421 int m_acceptanceTimeoutSeconds{0};
423 bool m_acceptanceRequired{
false};
431 int m_additionalPlayerCount{0};
444 bool m_nameHasBeenSet =
false;
445 bool m_configurationArnHasBeenSet =
false;
446 bool m_descriptionHasBeenSet =
false;
447 bool m_gameSessionQueueArnsHasBeenSet =
false;
448 bool m_requestTimeoutSecondsHasBeenSet =
false;
449 bool m_acceptanceTimeoutSecondsHasBeenSet =
false;
450 bool m_acceptanceRequiredHasBeenSet =
false;
451 bool m_ruleSetNameHasBeenSet =
false;
452 bool m_ruleSetArnHasBeenSet =
false;
453 bool m_notificationTargetHasBeenSet =
false;
454 bool m_additionalPlayerCountHasBeenSet =
false;
455 bool m_customEventDataHasBeenSet =
false;
456 bool m_creationTimeHasBeenSet =
false;
457 bool m_gamePropertiesHasBeenSet =
false;
458 bool m_gameSessionDataHasBeenSet =
false;
459 bool m_backfillModeHasBeenSet =
false;
460 bool m_flexMatchModeHasBeenSet =
false;
const Aws::String & GetRuleSetName() const
void SetGameSessionData(GameSessionDataT &&value)
bool NameHasBeenSet() const
MatchmakingConfiguration & WithName(NameT &&value)
const Aws::String & GetNotificationTarget() const
void SetAdditionalPlayerCount(int value)
bool FlexMatchModeHasBeenSet() const
MatchmakingConfiguration & WithDescription(DescriptionT &&value)
void SetRequestTimeoutSeconds(int value)
const Aws::String & GetGameSessionData() const
bool NotificationTargetHasBeenSet() const
bool RuleSetNameHasBeenSet() const
bool GamePropertiesHasBeenSet() const
MatchmakingConfiguration & WithFlexMatchMode(FlexMatchMode value)
AWS_GAMELIFT_API MatchmakingConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetRuleSetArn(RuleSetArnT &&value)
const Aws::String & GetRuleSetArn() const
MatchmakingConfiguration & WithConfigurationArn(ConfigurationArnT &&value)
MatchmakingConfiguration & WithGameSessionQueueArns(GameSessionQueueArnsT &&value)
MatchmakingConfiguration & AddGameProperties(GamePropertiesT &&value)
bool RuleSetArnHasBeenSet() const
MatchmakingConfiguration & WithAcceptanceTimeoutSeconds(int value)
void SetFlexMatchMode(FlexMatchMode value)
int GetAdditionalPlayerCount() const
BackfillMode GetBackfillMode() const
const Aws::Vector< Aws::String > & GetGameSessionQueueArns() const
bool GameSessionDataHasBeenSet() const
bool DescriptionHasBeenSet() const
int GetAcceptanceTimeoutSeconds() const
bool AdditionalPlayerCountHasBeenSet() const
bool AcceptanceRequiredHasBeenSet() const
bool GameSessionQueueArnsHasBeenSet() const
MatchmakingConfiguration & WithRequestTimeoutSeconds(int value)
const Aws::String & GetCustomEventData() const
MatchmakingConfiguration & WithRuleSetName(RuleSetNameT &&value)
void SetCreationTime(CreationTimeT &&value)
bool BackfillModeHasBeenSet() const
const Aws::String & GetDescription() const
int GetRequestTimeoutSeconds() const
void SetName(NameT &&value)
MatchmakingConfiguration & WithBackfillMode(BackfillMode value)
MatchmakingConfiguration & WithCustomEventData(CustomEventDataT &&value)
MatchmakingConfiguration & AddGameSessionQueueArns(GameSessionQueueArnsT &&value)
FlexMatchMode GetFlexMatchMode() const
void SetConfigurationArn(ConfigurationArnT &&value)
MatchmakingConfiguration & WithAdditionalPlayerCount(int value)
bool ConfigurationArnHasBeenSet() const
void SetNotificationTarget(NotificationTargetT &&value)
void SetAcceptanceRequired(bool value)
bool AcceptanceTimeoutSecondsHasBeenSet() const
MatchmakingConfiguration & WithCreationTime(CreationTimeT &&value)
const Aws::Utils::DateTime & GetCreationTime() const
AWS_GAMELIFT_API MatchmakingConfiguration(Aws::Utils::Json::JsonView jsonValue)
void SetCustomEventData(CustomEventDataT &&value)
MatchmakingConfiguration & WithNotificationTarget(NotificationTargetT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
void SetAcceptanceTimeoutSeconds(int value)
MatchmakingConfiguration & WithGameSessionData(GameSessionDataT &&value)
const Aws::String & GetConfigurationArn() const
const Aws::String & GetName() const
void SetDescription(DescriptionT &&value)
bool GetAcceptanceRequired() const
MatchmakingConfiguration & WithRuleSetArn(RuleSetArnT &&value)
MatchmakingConfiguration & WithAcceptanceRequired(bool value)
void SetRuleSetName(RuleSetNameT &&value)
void SetBackfillMode(BackfillMode value)
MatchmakingConfiguration & WithGameProperties(GamePropertiesT &&value)
bool CreationTimeHasBeenSet() const
AWS_GAMELIFT_API MatchmakingConfiguration()=default
void SetGameProperties(GamePropertiesT &&value)
void SetGameSessionQueueArns(GameSessionQueueArnsT &&value)
bool CustomEventDataHasBeenSet() const
const Aws::Vector< GameProperty > & GetGameProperties() const
bool RequestTimeoutSecondsHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue