AWS SDK for C++

AWS SDK for C++ Version 1.11.684

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UpdateGameSessionQueueResult.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/GameSessionQueue.h>
10
11#include <utility>
12
13namespace Aws {
14template <typename RESULT_TYPE>
15class AmazonWebServiceResult;
16
17namespace Utils {
18namespace Json {
19class JsonValue;
20} // namespace Json
21} // namespace Utils
22namespace GameLift {
23namespace Model {
25 public:
26 AWS_GAMELIFT_API UpdateGameSessionQueueResult() = default;
29
31
34 inline const GameSessionQueue& GetGameSessionQueue() const { return m_gameSessionQueue; }
35 template <typename GameSessionQueueT = GameSessionQueue>
36 void SetGameSessionQueue(GameSessionQueueT&& value) {
37 m_gameSessionQueueHasBeenSet = true;
38 m_gameSessionQueue = std::forward<GameSessionQueueT>(value);
39 }
40 template <typename GameSessionQueueT = GameSessionQueue>
42 SetGameSessionQueue(std::forward<GameSessionQueueT>(value));
43 return *this;
44 }
46
48
49 inline const Aws::String& GetRequestId() const { return m_requestId; }
50 template <typename RequestIdT = Aws::String>
51 void SetRequestId(RequestIdT&& value) {
52 m_requestIdHasBeenSet = true;
53 m_requestId = std::forward<RequestIdT>(value);
54 }
55 template <typename RequestIdT = Aws::String>
57 SetRequestId(std::forward<RequestIdT>(value));
58 return *this;
59 }
61 private:
62 GameSessionQueue m_gameSessionQueue;
63 bool m_gameSessionQueueHasBeenSet = false;
64
65 Aws::String m_requestId;
66 bool m_requestIdHasBeenSet = false;
67};
68
69} // namespace Model
70} // namespace GameLift
71} // namespace Aws
AWS_GAMELIFT_API UpdateGameSessionQueueResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API UpdateGameSessionQueueResult()=default
AWS_GAMELIFT_API UpdateGameSessionQueueResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
UpdateGameSessionQueueResult & WithGameSessionQueue(GameSessionQueueT &&value)
UpdateGameSessionQueueResult & WithRequestId(RequestIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue