7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/FilterConfiguration.h>
11#include <aws/gamelift/model/GameSessionQueueDestination.h>
12#include <aws/gamelift/model/PlayerLatencyPolicy.h>
13#include <aws/gamelift/model/PriorityConfiguration.h>
48 template <
typename NameT = Aws::String>
50 m_nameHasBeenSet =
true;
51 m_name = std::forward<NameT>(value);
53 template <
typename NameT = Aws::String>
55 SetName(std::forward<NameT>(value));
72 template <
typename GameSessionQueueArnT = Aws::String>
74 m_gameSessionQueueArnHasBeenSet =
true;
75 m_gameSessionQueueArn = std::forward<GameSessionQueueArnT>(value);
77 template <
typename GameSessionQueueArnT = Aws::String>
94 m_timeoutInSecondsHasBeenSet =
true;
95 m_timeoutInSeconds = value;
113 template <
typename PlayerLatencyPoliciesT = Aws::Vector<PlayerLatencyPolicy>>
115 m_playerLatencyPoliciesHasBeenSet =
true;
116 m_playerLatencyPolicies = std::forward<PlayerLatencyPoliciesT>(value);
118 template <
typename PlayerLatencyPoliciesT = Aws::Vector<PlayerLatencyPolicy>>
123 template <
typename PlayerLatencyPoliciesT = PlayerLatencyPolicy>
125 m_playerLatencyPoliciesHasBeenSet =
true;
126 m_playerLatencyPolicies.emplace_back(std::forward<PlayerLatencyPoliciesT>(value));
140 template <
typename DestinationsT = Aws::Vector<GameSessionQueueDestination>>
142 m_destinationsHasBeenSet =
true;
143 m_destinations = std::forward<DestinationsT>(value);
145 template <
typename DestinationsT = Aws::Vector<GameSessionQueueDestination>>
150 template <
typename DestinationsT = GameSessionQueueDestination>
152 m_destinationsHasBeenSet =
true;
153 m_destinations.emplace_back(std::forward<DestinationsT>(value));
167 template <
typename FilterConfigurationT = FilterConfiguration>
169 m_filterConfigurationHasBeenSet =
true;
170 m_filterConfiguration = std::forward<FilterConfigurationT>(value);
172 template <
typename FilterConfigurationT = FilterConfiguration>
188 template <
typename PriorityConfigurationT = PriorityConfiguration>
190 m_priorityConfigurationHasBeenSet =
true;
191 m_priorityConfiguration = std::forward<PriorityConfigurationT>(value);
193 template <
typename PriorityConfigurationT = PriorityConfiguration>
207 template <
typename CustomEventDataT = Aws::String>
209 m_customEventDataHasBeenSet =
true;
210 m_customEventData = std::forward<CustomEventDataT>(value);
212 template <
typename CustomEventDataT = Aws::String>
228 template <
typename NotificationTargetT = Aws::String>
230 m_notificationTargetHasBeenSet =
true;
231 m_notificationTarget = std::forward<NotificationTargetT>(value);
233 template <
typename NotificationTargetT = Aws::String>
244 int m_timeoutInSeconds{0};
250 FilterConfiguration m_filterConfiguration;
252 PriorityConfiguration m_priorityConfiguration;
257 bool m_nameHasBeenSet =
false;
258 bool m_gameSessionQueueArnHasBeenSet =
false;
259 bool m_timeoutInSecondsHasBeenSet =
false;
260 bool m_playerLatencyPoliciesHasBeenSet =
false;
261 bool m_destinationsHasBeenSet =
false;
262 bool m_filterConfigurationHasBeenSet =
false;
263 bool m_priorityConfigurationHasBeenSet =
false;
264 bool m_customEventDataHasBeenSet =
false;
265 bool m_notificationTargetHasBeenSet =
false;
bool DestinationsHasBeenSet() const
void SetCustomEventData(CustomEventDataT &&value)
AWS_GAMELIFT_API GameSessionQueue & operator=(Aws::Utils::Json::JsonView jsonValue)
GameSessionQueue & WithGameSessionQueueArn(GameSessionQueueArnT &&value)
void SetPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
GameSessionQueue & AddPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
AWS_GAMELIFT_API GameSessionQueue()=default
bool TimeoutInSecondsHasBeenSet() const
void SetDestinations(DestinationsT &&value)
GameSessionQueue & AddDestinations(DestinationsT &&value)
GameSessionQueue & WithPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
int GetTimeoutInSeconds() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
void SetName(NameT &&value)
bool GameSessionQueueArnHasBeenSet() const
GameSessionQueue & WithName(NameT &&value)
bool PriorityConfigurationHasBeenSet() const
const FilterConfiguration & GetFilterConfiguration() const
GameSessionQueue & WithTimeoutInSeconds(int value)
GameSessionQueue & WithFilterConfiguration(FilterConfigurationT &&value)
const Aws::String & GetNotificationTarget() const
void SetTimeoutInSeconds(int value)
void SetFilterConfiguration(FilterConfigurationT &&value)
const Aws::Vector< PlayerLatencyPolicy > & GetPlayerLatencyPolicies() const
const Aws::String & GetGameSessionQueueArn() const
const Aws::String & GetCustomEventData() const
GameSessionQueue & WithDestinations(DestinationsT &&value)
bool NameHasBeenSet() const
GameSessionQueue & WithCustomEventData(CustomEventDataT &&value)
bool PlayerLatencyPoliciesHasBeenSet() const
bool NotificationTargetHasBeenSet() const
bool FilterConfigurationHasBeenSet() const
void SetNotificationTarget(NotificationTargetT &&value)
void SetGameSessionQueueArn(GameSessionQueueArnT &&value)
const Aws::String & GetName() const
const PriorityConfiguration & GetPriorityConfiguration() const
void SetPriorityConfiguration(PriorityConfigurationT &&value)
AWS_GAMELIFT_API GameSessionQueue(Aws::Utils::Json::JsonView jsonValue)
const Aws::Vector< GameSessionQueueDestination > & GetDestinations() const
bool CustomEventDataHasBeenSet() const
GameSessionQueue & WithNotificationTarget(NotificationTargetT &&value)
GameSessionQueue & WithPriorityConfiguration(PriorityConfigurationT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue